Forum Replies Created
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AuthorPosts
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Avier3D
CustomerYay!
Avier3D
CustomerDoes the HiDPI compositing work also with orthogonal cameras? I’m getting hiccups (Blender)
Avier3D
CustomerEXACTLY what we needed.
S8S is doing the right thing by following what userbase need ;)Avier3D
CustomerWUUUUUUAAAAAAAAAAOOOUUUUUU :)
Avier3D
CustomerAvier3D
Customerdeleted: found the info I was looking for.
Avier3D
CustomerI’ve managed to get it to work but there is something going on with browsers (chrome/opera) where the local copy does not get cached/loaded. sometimes after a full system restart it will work. So weird.
Avier3D
CustomerHey,
Yes, that is the strange thing, I have the same setup but video does not seem to load after the change. Same video file in the root folder, hence the “./yellow_fish.mp4”, but does not load.
I tried different browser too.anyone else running into the same issue? Seems to be something dumb but can’t find it :/
Avier3D
CustomerHi,
Thanks for reply.
No example file, it is the same video texture example that comes with verge3D, anyone can replicate it. The attached screenshot explains it well.Like I mentioned above, I placed the online video file locally, in the application root folder, and change the path to ./yellow_fish.mp4
Not a case sensitive problem.
Tried different workstations, and different locations (locally, not on my studio network)Does not load.
A mate tried on his setup and is having the same issue.Where is the issue being generated, local path syntax?
Avier3D
Customerup
Avier3D
CustomerHello,
In the video texture app demo, I can’t get relative path to work.
I placed a copy of the video in the URL at the root of the project, but when replacing the address to that relative path, it does not seem to read it.Something is quite obvious but I’m missing it?
Attachments:
You must be logged in to view attached files.Avier3D
CustomerHi, do you have that working in Verge?
If,not, how about using the “clamp” numbers puzzle to dampen values?Not there yet.
Avier3D
CustomerI guess this little hiccup is already known, that activating the 3D view in puzzles and scrolling in it will effectively scroll the 3D window out :D :D :D
Attachments:
You must be logged in to view attached files.Avier3D
CustomerGreat Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(
The effect is called Damping for camera,
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.05;this allow us to have a smooth camera rotation, like in babylon, sketchfab…
i think also it’s what the order friends asked about
?
Agree, but great start ;)
Avier3D
Customercheck it out!
Thank you! So good!
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