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aurieaCustomer
okay, interesting. using the video texture example project though, any way to swap an existing texture for a live webcam video? I’m guessing not, since you point to a full code example.
let me just say it would be cool if there was a puzzle for this….
aurieaCustomer@kdv Would it be possible for me to share the project to you privately? Since I’m not so familiar with Verge maybe I could do a (paid) consultation with you for this? I’d really like for this project to run well in the browser, but I’m probably doing all kinds of tricky things.
aurieaCustomerah. ok. i was going to come back to your first suggestion. because it was leading me to an interesting solution. but of course I will try this correction.
aurieaCustomerIn my scene I’m also having this kind of problem. It’s just a normal scene with maybe 30 objects in it though. But it seems this red number goes up the longer I play my project, so I’m worried.
Would some variation of the above code help me make my scene faster?
--- Verge3D Performance Profile (1s) --- v3d.js:1:1066937 Scene Loading Time: 4872ms v3d.js:1:1066937 Asset Compression: yes v3d.js:1:1066937 FPS: 59 v3d.js:1:1066937 Render Calls: 8 v3d.js:1:1066937 Triangles Rendered: 51708 v3d.js:1:1066937 Geometry Buffers: 7 v3d.js:1:1066937 HDR Rendering: no v3d.js:1:1066937 Viewport Resolution: 3423x870 v3d.js:1:1066937 Pixel Ratio: 1 (current) / 1 (device) v3d.js:1:1066937 Image-Based Lighting: PMREM 512px v3d.js:1:1066937 Lights: 1 v3d.js:1:1066937 Reflection Probes: 0 (cube) / 0 (plane) v3d.js:1:1066937 Post-Processing: Render,ToneMapping v3d.js:1:1066937 Shadow Map: N/A v3d.js:1:1066937 Materials and Shaders: 10 v3d.js:1:1066937 Verge3D_Environment_World - MeshNodeMaterial - 0ms v3d.js:1:1066937 System Material - SphericalGaussianBlur - 0ms v3d.js:1:1066937 CubemapToCubeUV - CubemapToCubeUV - 0ms v3d.js:1:1066937 System Material - ToneMap - 0ms v3d.js:1:1066937 CAVE-innerWall - MeshNodeMaterial - 0ms v3d.js:1:1066937 leaf - MeshNodeMaterial - 0ms v3d.js:1:1066937 CAVE-innerWall - MeshNodeMaterial - 0ms v3d.js:1:1066937 branches - MeshNodeMaterial - 0ms v3d.js:1:1066937 Earth-atmosphere - MeshNodeMaterial - 0ms 2 v3d.js:1:1066937 Total Render Time: 0ms v3d.js:1:1066937 Textures & Render Buffers: 846 v3d.js:1:1066905 dusk2-1k.hdr - Texture - 1024x512 - RGBA v3d.js:1:1066937 Trreoflife2Leaf.png - Texture - 256x256 - RGBA_BPTC v3d.js:1:1066937 EffectComposer.rt2 - RenderTarget - 3423x870 v3d.js:1:1066937 EffectComposer.rt1 - RenderTarget - 3423x870 v3d.js:1:1066937 PMREM.cubeUv - RenderTarget - 1536x1536 839 v3d.js:1:1066937 N/A - RenderTarget - 1024x1024 v3d.js:1:1066937 N/A - RenderTarget - 512x512
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You must be logged in to view attached files.aurieaCustomerokay okay i found that puzzle you mean.
you’re right, it worked. i just didn’t see itaurieaCustomeroh no, does Verge not support UDIMs?
(*starts texturing of project all over again )
aurieaCustomerThat’s perfect!
Thank you so much again, my friend.aurieaCustomerAnd of course that is the effect I am trying to use… hm. I wonder if I can turn on a background while that effect is present. Mainly the problem is that I do not want it to be black.
Let me explain, I turn the effect on at a certain moment in the animation and then off again later. I need the transparency but if I cannot have that while the after-image effect is happening, I’d like to specify what the background will be: a color or to show my environment texture.
Maybe its as simple as applying an environment texture and then turning it off again when I want the transparency back?
Does anyone know a way to toggle ‘transparent’ on and off??? (via puzzles or code?)
aurieaCustomerokay. thank you. i understand :)
aurieaCustomerthank you for your answer. in this case would i need to load the object separately from the rest of the scene?
aurieaCustomerThat works perfectly. Thank you so much!
aurieaCustomerWould indeed be very good features to have!
aurieaCustomerWondering if this ever happened?
aurieaCustomerI have found thd threads in this forum so helpful I feel I should give back. So, here is how I solved this problem.
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You must be logged in to view attached files.aurieaCustomernevermind,.lol
i made a box around my object, parented the object to the box, in verge i hid the box.was confused for a minute but answered my own question.
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