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as421465683

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • in reply to: CSS3D plugin for Verge3D #76628
    as421465683
    Participant

    This plug-in can support VR, I test in VR use, can not render binocular!

    in reply to: 3DOF and 6DOF #76626
    as421465683
    Participant

    Our developers have implemented this feature to enable 3DOF and 6DOF free switching. This feature must be implemented as required by our project characteristics. This function is very good to achieve our virtual and real integration effect. :yahoo: :yahoo: :yahoo: :yahoo:

    as421465683
    Participant

    We found a more acceptable scheme, back to share, we will front-end div the whole page program to create a dynamic canvas, jigsaw to obtain front-end canvas variables, and then in the custom platform to receive variables and go through multiple groups of canvas, dynamic canvas values to the model material and display; Interaction is to click on the model, obtain the model ID and pass the value to the front-end dynamic update canvas, to achieve the same effect as the front-end interaction;

    as421465683
    Participant

    The image below is your official VR case study. After conducting VR tests, we found that the UI under the webpage cannot be properly displayed in VR. If we want it to display correctly and be operable, how would you achieve this? Do you have any relevant case studies?

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    as421465683
    Participant

    We have already developed a large number of UI interaction interfaces on the PC side, and I am wondering how to quickly port these PC-based interaction interfaces to be compatible with VR mode. Are there specific steps for solving this? For example, ‘Is it possible to support interaction with 3D web interfaces in VR mode under this condition?

Viewing 5 posts - 1 through 5 (of 5 total)