We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

yasse

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 37 total)
  • Author
    Posts
  • in reply to: Vue Js & Puzzle editor #27436
    yasse
    Customer

    Thank you so much for this solution, idealy is a seamless support of puzzle within the vue/react application. i hope in the coming verge updates will be possible to have so :) is there any visibilty ?

    Thank you again for your solution i will try accessing the puzzle editor using your method, and let you know if it worked.

    Best regards,

    yasse
    Customer

    Hello dear Ivan, for the xml saving, (the bug as i noticed)
    some puzzle were commented (<–!) on the puzzle application, and if i delete them, i can’t save anymore, so i had to enter to XML file and delete theirs codes in order to work, now it’s fixed this way, regarding the encreption utm it didn’t worked yet, but it’s ok, i used now to work with it in anycase,
    Thank you. :)

    yasse
    Customer

    Hello dear Ivan, thank you for your answer, please find attached a zip folder of the XML File used.

    yasse
    Customer

    In addition when investigating the xml file on the code editor (Atom) it shows only white (other application xml shown as colored)

    + the puzzle app space now seems to be haing encodage issue

    yasse
    Customer

    All my apologies, Yes the issue was because of the App update(new icon on right), (the user interface a bit brand new and forgot about this)

    it’s much perfect now! beautiful! UX now!
    thank you so much.

    yasse
    Customer

    Thank you for your answer,

    I’m using Blender V 2.81a is it’s outdated for Verge 3.0 ? what version should work better ?

    yasse
    Customer

    That was a cool presentation! :) :good: :good:

    yasse
    Customer

    :yahoo: :yahoo: Looking forward seeing it within the Gallery page :rose:
    Thank you Dear Yuri

    in reply to: Color Picker – Change Diffuse Material #18722
    yasse
    Customer

    @hoody, Yes exactly I think it’s because the color value RGB you made them to 255,255,255 you need to add function to devide by 255, in order to have value from 0–1 in order to take effect, exactly as Mr Yuri said :D :)

    Good luck :)

    in reply to: Color Picker – Change Diffuse Material #18699
    yasse
    Customer

    Here you had to take the value of R, G, B varriable, in my case it was two color picker, so try to make in the set color, the same variable stored earlier from the value, i hope is it clear ? here you did stored R G B and you used R2 G2 B2

    in reply to: Color Picker – Change Diffuse Material #18681
    yasse
    Customer

    Hello, I Hope you doing good, i have used the color picker, and i can confirm you it can work perfectly, in my case i needed to adjust two colors at once : so here what looked my node (see attached node-material) and also included the puzzle editor, the R, G, B are the value from your color picker.

    in reply to: Verge3D 2.15 pre1 available! #18651
    yasse
    Customer

    :yahoo: :yahoo: :yahoo: Very Good Features !! Thank you!! :)

    in reply to: Generated texture not working when exporting scene #18366
    yasse
    Customer

    @d3pixel

    Thank you for the link, certainly i give it a try aswell, but here already I Used this converter API, https://api2.online-convert.com/schema

    Please I may bother you one more time with one more question only, when i added the node in decal2, the backside, got me the sticker flipped(Symetry Y axis) see attached please.

    do you have any idea why it’s getting fliped? (it’s the backside) is there any node that can reverse the input material?

    thank you again, looking forward sending you the link soon :) :yahoo: :good:

    in reply to: Generated texture not working when exporting scene #18356
    yasse
    Customer

    @d3pixel Aswell I Kept thinking the whole night thinking about a way to solve it and working on an API to convert illustrator to Png file format for that sticker upload area, But Yaaaaaay the method you provided, from the sample you sent me, is 100% Working! :)
    I’m happy with it.

    Here attached where I’m willing to use it (user interface component screenshot) I Will be glad to share with you the project link once it’s finished :)
    and the reason the stickers needed are that the main uvw maps, already is the shirt material itself, that it has a colors picker :)

    Also thank you a lot for the second decal2, yes I saw the value node that are controlling position and scale, and for scale it has the reference on buttom left, but it’s not an issue especial the stickers being controlled in it scale, the range not that big to make it appear weird,


    @d3pixel
    @Mikhail Thank you again so much for your time, i will keep you updated about the project, it has some wonderful features. :)

    in reply to: Generated texture not working when exporting scene #18331
    yasse
    Customer

    because those (what’s called stickers) are texture need to overlay on existing uvw map, in addition, be able to move/scale them only without impacting the main uvw which is the jersey,

Viewing 15 posts - 16 through 30 (of 37 total)