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yasseCustomer
Thank you so much for this solution, idealy is a seamless support of puzzle within the vue/react application. i hope in the coming verge updates will be possible to have so :) is there any visibilty ?
Thank you again for your solution i will try accessing the puzzle editor using your method, and let you know if it worked.
Best regards,
2020-03-17 at 2:27 pm in reply to: Error saving Puzzle (xml, visual_logic.js) 3.0 Blender 2.82 #24751yasseCustomerHello dear Ivan, for the xml saving, (the bug as i noticed)
some puzzle were commented (<–!) on the puzzle application, and if i delete them, i can’t save anymore, so i had to enter to XML file and delete theirs codes in order to work, now it’s fixed this way, regarding the encreption utm it didn’t worked yet, but it’s ok, i used now to work with it in anycase,
Thank you. :)2020-03-10 at 11:56 am in reply to: Error saving Puzzle (xml, visual_logic.js) 3.0 Blender 2.82 #24542yasseCustomerHello dear Ivan, thank you for your answer, please find attached a zip folder of the XML File used.
2020-03-10 at 12:06 am in reply to: Error saving Puzzle (xml, visual_logic.js) 3.0 Blender 2.82 #24524yasseCustomerIn addition when investigating the xml file on the code editor (Atom) it shows only white (other application xml shown as colored)
+ the puzzle app space now seems to be haing encodage issue
2020-03-09 at 10:29 am in reply to: Error v3d.WebGLShader: Shader couldn’t compile. after updating to V3.0 #24508yasseCustomerAll my apologies, Yes the issue was because of the App update(new icon on right), (the user interface a bit brand new and forgot about this)
it’s much perfect now! beautiful! UX now!
thank you so much.2020-03-09 at 10:07 am in reply to: Error v3d.WebGLShader: Shader couldn’t compile. after updating to V3.0 #24505yasseCustomerThank you for your answer,
I’m using Blender V 2.81a is it’s outdated for Verge 3.0 ? what version should work better ?
yasseCustomerThat was a cool presentation! :)
2019-10-07 at 1:53 pm in reply to: PS4 Controller 3D configurator | + Verge3d + Wix integration #19933yasseCustomerLooking forward seeing it within the Gallery page
Thank you Dear YuriyasseCustomer@hoody, Yes exactly I think it’s because the color value RGB you made them to 255,255,255 you need to add function to devide by 255, in order to have value from 0–1 in order to take effect, exactly as Mr Yuri said :D :)
Good luck :)
yasseCustomerHere you had to take the value of R, G, B varriable, in my case it was two color picker, so try to make in the set color, the same variable stored earlier from the value, i hope is it clear ? here you did stored R G B and you used R2 G2 B2
yasseCustomerHello, I Hope you doing good, i have used the color picker, and i can confirm you it can work perfectly, in my case i needed to adjust two colors at once : so here what looked my node (see attached node-material) and also included the puzzle editor, the R, G, B are the value from your color picker.
yasseCustomerVery Good Features !! Thank you!! :)
yasseCustomerThank you for the link, certainly i give it a try aswell, but here already I Used this converter API, https://api2.online-convert.com/schema
Please I may bother you one more time with one more question only, when i added the node in decal2, the backside, got me the sticker flipped(Symetry Y axis) see attached please.
do you have any idea why it’s getting fliped? (it’s the backside) is there any node that can reverse the input material?
thank you again, looking forward sending you the link soon :)
yasseCustomer@d3pixel Aswell I Kept thinking the whole night thinking about a way to solve it and working on an API to convert illustrator to Png file format for that sticker upload area, But Yaaaaaay the method you provided, from the sample you sent me, is 100% Working! :)
I’m happy with it.Here attached where I’m willing to use it (user interface component screenshot) I Will be glad to share with you the project link once it’s finished :)
and the reason the stickers needed are that the main uvw maps, already is the shirt material itself, that it has a colors picker :)Also thank you a lot for the second decal2, yes I saw the value node that are controlling position and scale, and for scale it has the reference on buttom left, but it’s not an issue especial the stickers being controlled in it scale, the range not that big to make it appear weird,
@d3pixel @Mikhail Thank you again so much for your time, i will keep you updated about the project, it has some wonderful features. :)yasseCustomerbecause those (what’s called stickers) are texture need to overlay on existing uvw map, in addition, be able to move/scale them only without impacting the main uvw which is the jersey,
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