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2022-03-05 at 8:22 pm in reply to: Recent Verge3D 4.0.0 pre1 for Blender – Hide & Show object not functioninng #49947yasseCustomer
Another Issue detected! are with AR mode, once you enter the AR, the camera shown black scene, but the object are showingg correctly,
I Tried to replace the v3d, and it worked but the 3d model not correct,
I Think I Will need to rollover to verge 3.0,yasseCustomerHi Yuri, it’s happening with all .blend files (when clicking on sneak peek) the error below shows on the console :
Python: Traceback (most recent call last):
File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\custom_ui.py”, line 818, in execute
bpy.ops.v3d.export_gltf(filepath=join(prevDir, ‘sneak_peek.gltf’),
File “C:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\modules\bpy\ops.py”, line 132, in __call__
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: Python: Traceback (most recent call last):
File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\__init__.py”, line 83, in execute
from . import gltf2_export
File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_export.py”, line 25, in <module>
from .gltf2_filter import *
File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_filter.py”, line 21, in <module>
from .gltf2_get import *
File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_get.py”, line 98
Return the texture index in the glTF array.
^
SyntaxError: invalid syntaxlocation: C:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\modules\bpy\ops.py:132
location: <unknown location>:-1
I Tried to delete old installation, and clean everything, but still same error message showing, (I’m on blender 3.0.1)
yasseCustomerThank you for the update, great work on the optimization implementation! Congrates!
I’m trying to export scene now, but an issue is happening :
Python: Traceback (most recent call last):
File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\__init__.py”, line 83, in execute
from . import gltf2_export
File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\gltf2_export.py”, line 25, in <module>
from .gltf2_filter import *
File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\gltf2_filter.py”, line 21, in <module>
from .gltf2_get import *
File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\gltf2_get.py”, line 98
Return the texture index in the glTF array.
^
SyntaxError: invalid syntaxlocation: <unknown location>:-1
Attachments:
You must be logged in to view attached files.yasseCustomerYes, it’s fixed the scaling issue, they had to be exported in scale 1,
Thank you Jem,yasseCustomerYes! the latest tweaks on vue.js integration works perfect in last Verge Version! thank you alot for the updates and support :)
yasseCustomerI Think the issue is with collection, i don’t think that collection being supported yet, i jsut made one object at time and it worked.
Attachments:
You must be logged in to view attached files.yasseCustomerI Have came up to make a vue app, using the methods mentionned earlier in documentation, and also on this post, but the main issue now, is that the visual_logic.js are not recognized sometimes, (there is no error on console.log) but if sometime VL.js can be read, and interraction are made, and some others it’s not recognized at all, it’s so strange, (even using get target ID)…
anyone had this kind of experience/issue on vue.?yasseCustomerUnfortanetly, not yet. I Tried to add three.js library + orbitcontrol dns on html of the app. plus added thoses code line, in app.js, but didn’t worked, seems the camera is already configured using v3d i think ?
how about the clamp to dampen camera rotation ? have you made it this way earlier ? if so please would you like to show the puzzle doing so :)
yasseCustomerGreat Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(
The effect is called Damping for camera,
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.05;this allow us to have a smooth camera rotation, like in babylon, sketchfab…
i think also it’s what the order friends asked about :) ?
yasseCustomerMore UP! :)
Is it possible to have this feature in next verge updates please
maybe under movement speed, so this can adjust the smoothness of the camera, it will be really an amazing addition to Verge.Attachments:
You must be logged in to view attached files.yasseCustomerSo my question please :) what’s the best way to call javascript function in VueJS. so it appear in puzzle editor ?
yasseCustomerOh sorry not yet. the behavious is a bit messy.
it’s not recognized again Yuri ? doesn’t JS function recognized on verge puzle ?
thank you
yasseCustomerit’s ok, i figured it out, the mistake i have done, is placing the html folder, and the app.js within the folder holding 3D,
which shouldn’t thoses files need to be placed in folder called SRC.yasseCustomerHello dear GlifTek.
I Hope you doing good :) please i have been playing with the snap to grid function but it didn’t worked as it was supposed to be, but I’m wondering if it worked for you ?
please could you check the screenshot of the execution which certainly a mistake I have made,
thank you so much :)
yasseCustomerHere is the real map of Morocco. I hope you taking this into consideration.
https://en.wikipedia.org/wiki/Morocco -
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