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yasse

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 37 total)
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  • yasse
    Customer

    Another Issue detected! are with AR mode, once you enter the AR, the camera shown black scene, but the object are showingg correctly,
    I Tried to replace the v3d, and it worked but the 3d model not correct,
    I Think I Will need to rollover to verge 3.0,

    in reply to: Verge3D 4.0 pre1 available! #49684
    yasse
    Customer

    Hi Yuri, it’s happening with all .blend files (when clicking on sneak peek) the error below shows on the console :

    Python: Traceback (most recent call last):
    File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\custom_ui.py”, line 818, in execute
    bpy.ops.v3d.export_gltf(filepath=join(prevDir, ‘sneak_peek.gltf’),
    File “C:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\modules\bpy\ops.py”, line 132, in __call__
    ret = _op_call(self.idname_py(), None, kw)
    RuntimeError: Error: Python: Traceback (most recent call last):
    File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\__init__.py”, line 83, in execute
    from . import gltf2_export
    File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_export.py”, line 25, in <module>
    from .gltf2_filter import *
    File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_filter.py”, line 21, in <module>
    from .gltf2_get import *
    File “C:\Users\Pc Gamer\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_get.py”, line 98
    Return the texture index in the glTF array.
    ^
    SyntaxError: invalid syntax

    location: C:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\modules\bpy\ops.py:132

    location: <unknown location>:-1

    I Tried to delete old installation, and clean everything, but still same error message showing, (I’m on blender 3.0.1)

    in reply to: Verge3D 4.0 pre1 available! #49681
    yasse
    Customer

    Thank you for the update, great work on the optimization implementation! Congrates!

    I’m trying to export scene now, but an issue is happening :

    Python: Traceback (most recent call last):
    File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\__init__.py”, line 83, in execute
    from . import gltf2_export
    File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\gltf2_export.py”, line 25, in <module>
    from .gltf2_filter import *
    File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\gltf2_filter.py”, line 21, in <module>
    from .gltf2_get import *
    File “C:\Program Files\Verge3D_for_Blender\addons\verge3d\gltf2_get.py”, line 98
    Return the texture index in the glTF array.
    ^
    SyntaxError: invalid syntax

    location: <unknown location>:-1

    Attachments:
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    in reply to: [Solved] When Snaping to (Empty) the scale change #44502
    yasse
    Customer

    Yes, it’s fixed the scaling issue, they had to be exported in scale 1,
    Thank you Jem,

    in reply to: Vue Js & Puzzle editor #35843
    yasse
    Customer

    Yes! the latest tweaks on vue.js integration works perfect in last Verge Version! thank you alot for the updates and support :) :good: :good:

    in reply to: Detect collisions puzzle issue #34219
    yasse
    Customer

    I Think the issue is with collection, i don’t think that collection being supported yet, i jsut made one object at time and it worked.

    Attachments:
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    in reply to: Vue Js & Puzzle editor #33736
    yasse
    Customer

    I Have came up to make a vue app, using the methods mentionned earlier in documentation, and also on this post, but the main issue now, is that the visual_logic.js are not recognized sometimes, (there is no error on console.log) but if sometime VL.js can be read, and interraction are made, and some others it’s not recognized at all, it’s so strange, (even using get target ID)…
    anyone had this kind of experience/issue on vue.?

    in reply to: Nice and smooth camera/mouse wheel effect #32577
    yasse
    Customer

    Unfortanetly, not yet. I Tried to add three.js library + orbitcontrol dns on html of the app. plus added thoses code line, in app.js, but didn’t worked, seems the camera is already configured using v3d i think ?

    how about the clamp to dampen camera rotation ? have you made it this way earlier ? if so please would you like to show the puzzle doing so :) :rose:

    in reply to: Nice and smooth camera/mouse wheel effect #32528
    yasse
    Customer

    Great Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(

    The effect is called Damping for camera,

    controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;

    this allow us to have a smooth camera rotation, like in babylon, sketchfab…

    i think also it’s what the order friends asked about :) ?

    in reply to: Nice and smooth camera/mouse wheel effect #32243
    yasse
    Customer

    More UP! :) :yahoo: :yahoo:

    Is it possible to have this feature in next verge updates please :heart:
    maybe under movement speed, so this can adjust the smoothness of the camera, it will be really an amazing addition to Verge.

    Attachments:
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    yasse
    Customer

    So my question please :) what’s the best way to call javascript function in VueJS. so it appear in puzzle editor ?

    yasse
    Customer

    Oh sorry not yet. the behavious is a bit messy.

    it’s not recognized again Yuri ? doesn’t JS function recognized on verge puzle ?

    thank you

    yasse
    Customer

    it’s ok, i figured it out, the mistake i have done, is placing the html folder, and the app.js within the folder holding 3D,
    which shouldn’t thoses files need to be placed in folder called SRC.

    in reply to: Dragging Object To “Snap” to Grid #28850
    yasse
    Customer

    Hello dear GlifTek.

    I Hope you doing good :) please i have been playing with the snap to grid function but it didn’t worked as it was supposed to be, but I’m wondering if it worked for you ?

    please could you check the screenshot of the execution which certainly a mistake I have made,

    thank you so much :)

    in reply to: Geography of Verge3D #28785
    yasse
    Customer

    Here is the real map of Morocco. I hope you taking this into consideration.
    https://en.wikipedia.org/wiki/Morocco

Viewing 15 posts - 1 through 15 (of 37 total)