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andrei pek

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Viewing 8 posts - 16 through 23 (of 23 total)
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  • in reply to: AR for IOS issues #53926
    andrei pek
    Customer

    Yeah I noticed it’s a bit meh … but still, I wanted to make something that can be accessed by both platforms and have the same experience but I guess it can’t be done.

    in reply to: AR for IOS issues #53921
    andrei pek
    Customer

    Woorks ok?

    If you change the wood in the 3d scene it keeps it as well while viewing in your space?

    Thank you so much for your help, It means a lot!

    in reply to: AR for IOS issues #53918
    andrei pek
    Customer

    I just turned that on on all materials.

    in reply to: AR for IOS issues #53907
    andrei pek
    Customer

    I did what ant It downloads something, farmer.usdz 321 bytes :))

    And for the materials I used the default blender principled shader with a diffuse on it

    in reply to: AR for IOS issues #53889
    andrei pek
    Customer

    I converted the Textures to JPG and now from 70mb of textures it went down to ~6mb

    I’m aking people left and right to see if it works on IOS … fingers crossed.

    Thank you for the help so far.

    in reply to: AR for IOS issues #53885
    andrei pek
    Customer

    I will try that, maybe make them 1k or 512 jpg,
    I was going for the 2k png because of the details but if the app doesn’t work because of that then I’ll compromise to make it work.

    andrei pek
    Customer

    Yeah … I found it … I edited it in visual studio.
    Works like a charm!
    THANK YOU FOR THE HELP!!! Love this software!

    andrei pek
    Customer

    Hm … lines of code are my enemies :))
    (that’s why I like verge 3d so much)

    I found the text to modify in the text here, once i refresh the page it goes back to how it was …
    I’m a a complete noob at the code part but how do I change it permanently?
    Maybe I’m not editing it in the right place?

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Viewing 8 posts - 16 through 23 (of 23 total)