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andrei pekCustomer
Yeah I noticed it’s a bit meh … but still, I wanted to make something that can be accessed by both platforms and have the same experience but I guess it can’t be done.
andrei pekCustomerWoorks ok?
If you change the wood in the 3d scene it keeps it as well while viewing in your space?
Thank you so much for your help, It means a lot!
andrei pekCustomerI just turned that on on all materials.
andrei pekCustomerI did what ant It downloads something, farmer.usdz 321 bytes :))
And for the materials I used the default blender principled shader with a diffuse on it
andrei pekCustomerI converted the Textures to JPG and now from 70mb of textures it went down to ~6mb
I’m aking people left and right to see if it works on IOS … fingers crossed.
Thank you for the help so far.
andrei pekCustomerI will try that, maybe make them 1k or 512 jpg,
I was going for the 2k png because of the details but if the app doesn’t work because of that then I’ll compromise to make it work.2022-02-23 at 11:49 am in reply to: Removing or redirecting the “Info” link button in the AR project sample #49543andrei pekCustomerYeah … I found it … I edited it in visual studio.
Works like a charm!
THANK YOU FOR THE HELP!!! Love this software!2022-02-23 at 10:33 am in reply to: Removing or redirecting the “Info” link button in the AR project sample #49539andrei pekCustomerHm … lines of code are my enemies :))
(that’s why I like verge 3d so much)I found the text to modify in the text here, once i refresh the page it goes back to how it was …
I’m a a complete noob at the code part but how do I change it permanently?
Maybe I’m not editing it in the right place?Attachments:
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