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AndreasReschParticipant
I see. Well – I thought I might be able to get a better results than with Blend4Web while not having to spend too much time for the conversion of my Cycles scenes. At the moment the transition still seems to be a bit bumpy. I especially was hoping for an easy implementation of refractions, but I just tried the Principled BSDF and the Glass shader and both don’t seem to be implemented yet.
I will follow the progress of the program and give it a try again, when Cycles is supported a little better.
Thanks for now,
AndreasAndreasReschParticipantToo bad.
One final question. Why is the scene brighter, when I click “Sneak Peak” with Verge3D set as render engine compared to when I have Cycles set as render engine?
Cheers,
AndreasAndreasReschParticipantHello.
Changing the near value doesn’t help either – I already tried that before. And baking is fine, when you have a few objects in the scene. But if there are hundreds of them, it takes way too much time and resources.
Cheers,
AndreasAndreasReschParticipantI set the far distance pretty high already (100000000). Didn’t work either. Check out the attached scene.
With “soft shadow” I mean a shadow like an area light would create.
Cheers,
AndreasAttachments:
You must be logged in to view attached files.AndreasReschParticipantI see. I replaced the point light with a spot light. If the spot light is close to the sphere, it casts a shadow but if I move the light away from the sphere, the shadow disappears. I’ve attached the updated scene.
Is there a way to get soft shadows in Verge3D?
Cheers,
AndreasAttachments:
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