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amirferdosParticipant
it is a Great news.Thank you
amirferdosParticipantplease check the project, I think the problem is looking to (set transform
Puzzle)Attachments:
You must be logged in to view attached files.amirferdosParticipantplease check the set transform Puzzle, it is not working in rotation mode.
Thank you
Attachments:
You must be logged in to view attached files.amirferdosParticipantat first thank you for replying,
I have some questions about this code:
it will convert all the materials that have emission?
what will be the new material names?
amirferdosParticipantHi Mikhail
I went over the MeshStandardMaterial,
https://www.soft8soft.com/docs/api/en/materials/MeshStandardMaterial.htmlAs you are aware, there is an option to load the lightmap, and I also loaded it using javascript pazel. The blending outcome was accurate if I paid attention to the brightness and mixing with other maps, but since I am a 3D artist, working with javascript is very challenging for me. Here are some suggestions:
In order to effectively compete in the large market for 3D architectural visualization, it is crucial to use baked, high-quality lightmaps. Would it be possible for you to create a special option for 3ds Max export materials that uses MeshStandardMaterial rather than MeshPhysicalMaterial and replaces self-illumination with lightmap?
amirferdosParticipantHi Mikhail
I went over the MeshStandardMaterial,
https://www.soft8soft.com/docs/api/en/materials/MeshStandardMaterial.htmlAs you are aware, there is an option to load the lightmap, and I also loaded it using javascript pazel. The blending outcome was accurate if I paid attention to the brightness and mixing with other maps, but since I am a 3D artist, working with javascript is very challenging for me. Here are some suggestions:
In order to effectively compete in the large market for 3D architectural visualization, it is crucial to use baked, high-quality lightmaps. Would it be possible for you to create a special option for 3ds Max export materials that uses MeshStandardMaterial rather than MeshPhysicalMaterial and replaces self-illumination with lightmap?
amirferdosParticipantit was great!
amirferdosParticipantWe are waiting for it, thank you
amirferdosParticipantalso it is my question?
I’m trying to use that script. Where would I paste it to? The “Exec Script” puzzle piece or the projects .js? Do I need to copy helper functions, too?
amirferdosParticipantamirferdosParticipantHi @kdv77kdv
I have some problem to order on Gumroad, how can I buy this plugin?
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