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alissaParticipant
Ah, perfect thank you!
alissaParticipantYes, the Sphere should not be dragged at all, but if you drag over it on the outer edges of it with the left mouse key or if you drag over it with the middle mouse key you can move it out of the center. And I would like to disable that. But in the first place I don’t know why its even moving because there is no when dragged over action enabled.
2024-01-17 at 12:41 pm in reply to: hiding object doesn’t work with html button revealed by hovering #69764alissaParticipantOkay thank you! But will it delete the changes I made since then?
2024-01-17 at 11:13 am in reply to: hiding object doesn’t work with html button revealed by hovering #69760alissaParticipantSorry for answering just now. Thank you for reducing my file sending it to me! Could you tell me how I can incorporate it into my project because I am not experienced with coding.
Also I did some changes since.
I just published my site on webflow and the problem is that it takes to much space, so the paige automatically refreshes and also freezes sometimes. I know there are some things like the images to big and that’s why. I am going to change the image size of the buttons but is there something else I can do to fix it? But just have 2 more days left, because I have to hand it in for my bachelors.One more thing: The sky-sphere should not be draggable because I have set a constraint for it but when I drag over it on the edge of the screen I can move it out. Is there something I can do?
2024-01-14 at 11:08 pm in reply to: hiding object doesn’t work with html button revealed by hovering #69686alissaParticipantThank you so much for your help! Everything is working now
2024-01-13 at 1:13 pm in reply to: hiding object doesn’t work with html button revealed by hovering #69646alissaParticipantI uploaded it to Drive : https://drive.google.com/file/d/1JN-tE0yPmLi-xc882qgPqKgqrwtT-NL7/view?usp=share_link
I am still learning to use Verge3d, so I appreciate your help on this.2024-01-13 at 8:16 am in reply to: hiding object doesn’t work with html button revealed by hovering #69644alissaParticipantIndex html: https://v3d.net/rd0
html file of my project name ( “tryyy”): https://v3d.net/r53Sadly the puzzle combination you send doesn’t work for deleting my objects. Could you take a look, if you can see what the problem is?
2024-01-13 at 12:48 am in reply to: hiding object doesn’t work with html button revealed by hovering #69638alissaParticipantActually I wouldn’t need the button, if I can delete any of my objects with a shortcut. Right now I have something wrong with my logic and maybe you can take a look. At the moment they get deleted when I click on them after pressing the shortcut but I want to delete an object when pressing delete on the keyboard.
Attachments:
You must be logged in to view attached files.2024-01-13 at 12:16 am in reply to: hiding object doesn’t work with html button revealed by hovering #69637alissaParticipantI’m sorry can you tell me how I can share it here? b´Because if I upload the html file my interface (therefore also the button) will not be there.
2024-01-13 at 12:04 am in reply to: hiding object doesn’t work with html button revealed by hovering #69635alissaParticipantOkay thank you. But does anyone know why my button for hiding my object doesn’t work? Can’t figure it out.
2024-01-12 at 9:52 am in reply to: hiding object doesn’t work with html button revealed by hovering #69630alissaParticipantBut my main problem is that it doesn’t hide the initial object. It just removes all clones. When I tried the same thing with another button that has no hover effect assigned in Webflow it removed all clones and deleted the main object. Do you know why?
Don’t I need the numeric value? It works with removing the clones one by one.
And why do I set an empty list?Thank you for your help!
alissaParticipantSorry for the late answer but thank you, it’s working.
alissaParticipantThank you Xeon! Another thing: All my objects move when dragged over them, but I don’t want the plane to move. Is there a way to deactivate it from moving? I would need the same option for another object that should not move.
2023-12-27 at 8:35 pm in reply to: Materials appear black on one object, but work for another one #69388alissaParticipantIt’s for web use, you are right I will delete the object with 11 million triangles.
About the world shader and the environment sphere. I have notices, that my textures are very grey/washed out, if I don’t have the world shader together with to sphere to light up my scene.
But could you find something that is responsible for my textures not working right when I assign them for different grounds in verge3d?
2023-12-27 at 5:55 pm in reply to: Materials appear black on one object, but work for another one #69385alissaParticipantThank you guys! I resized all my image textures and exported it again. I also unwrapped my all object with Smart UV Project. At the moment my scene consists of a sky sphere and 9 grounds, which I am hiding and showing when clicked on my interface. I guess that’s why you couldn’t see them.
But I still can’t figure out what is wrong. The goal is to be able to switch between all 9 materials of my 9 grounds. For some ground-objects the material switching works perfectly and others just show 4 or 5 out of 9 materials as black.
Could you take a look at my file? I would really appreciate itThe objects on the left in my sphere are working with every material and the ones on the right don’t work for these materials: ground_water, ground_waterfall, ground_mountains, ground_reaf and ground_purple.
- This reply was modified 12 months ago by alissa.
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