Forum Replies Created
-
AuthorPosts
-
AtomfreakCustomer
Thanks Yuri
AtomfreakCustomerJust to be certain, the limit of 8 textures on Iphone, is it only 8 textures on the screen or loaded?
Is it possible to play with a loading system? If for example, I have 3 packs of textures that I can choose. So only 1 is loaded. Would this system allow me to have infinite quantities of textures?Also Vincent ask about color material not texture. Are color materials counted as a texture?
AtomfreakCustomerThank you so much! This example helps me a lot to better understand procedures and logic.
AtomfreakCustomerYep, Thanks again for the tips.
AtomfreakCustomerOkay thanks for the information. What I’m doing right now is that I copy the links on a notepad in order to have the info as needed.
But the option should be on the app manager page next to the puzzles icons etc.
Just an idea.AtomfreakCustomerAlso I try to download this example source: http://localhost:8668/examples/index.html#webgl_interactive_voxelpainter
But the download source button direct me to the blender Verge3D page.
AtomfreakCustomerMobile friendly !
AtomfreakCustomerThanks again!
But just out of curiosity, is there a delete function?AtomfreakCustomerThank you very much Yuri. It helped me a lot.
Also a big thanks for taking the time to include the .xml!AtomfreakCustomerHi
Any documentation about annotation? Did not see in document section. Because without seeing this post, I could not understand the system like (.v3d-annotation)AtomfreakCustomerThanks for the tips!
AtomfreakCustomerYes GWD is different. No JS and CSS folder. Everything is inside the HTML. I found a way to succeed but it took me some time.
AtomfreakCustomerThanks.
Am not sure about this node? see att
The **** =0AtomfreakCustomerGreat thanks! I Just saw the latest blog post.
AtomfreakCustomerHi
For me and lot’s of webGL users, 2 fingers for panning is really natural. 3 fingers is a bit restrictive. Is there a way to choose or change on my side? -
AuthorPosts