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Alexander KovelenovStaff
Hi immuna,
Looks like you have no access rights into the application folder
You might check out the app manager settings to see where it’s located and change to something else.
- This reply was modified 7 months ago by Alexander Kovelenov.
Alexander KovelenovStaffAlexander KovelenovStaffI see, could you please provide a minimal scene which reproduces this behavior so we can check ourselves?
Also Alexander: is there a way to control or change this parameter, either in Blender before the gltf export, or programmatically with some javascript? I don’t see any reference to this parameter in the developper reference…
The option is assigned on all materials which have “Alpha Blend” mode. This is done during glTF export.
Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffStarting from Verge3D 4.7 you can also submit forms via WordPress plugin.
Alexander KovelenovStaffHi,
You might use new features provided by Verge3D 4.7 pre2, namely modal dialog elements (with forms) which will prevent user interaction till the proper password will be entered by the user.Alexander KovelenovStaffAlexander KovelenovStaff2024-06-17 at 8:04 am in reply to: [SOLVED] Install addon : ModuleNotFoundError: No module named ‘imp’ #74905Alexander KovelenovStaffAlexander KovelenovStaff2024-06-08 at 10:17 am in reply to: Constraint Puzzles? In next release? Its in the docs now. #74643Alexander KovelenovStaffHi,
Object section was already quite big, moreover 3ds Max devs also think that animation and constraints are closely related concepts:
- This reply was modified 7 months, 2 weeks ago by Alexander Kovelenov.
- This reply was modified 7 months, 2 weeks ago by Alexander Kovelenov.
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You must be logged in to view attached files.Alexander KovelenovStaffI first tried creating the same procedural texture using shader nodes, but it didn’t work well in Verge3D. Is OSL fully supported by Verge3D?
Glad it helped! Most OSL shaders should work just fine, however we only support procedural textures, e.g. it’s not possible to compose a complex BSDF shader.
Alexander KovelenovStaffHi,
Thanks for the scene, it helped a lot!It appears that the OSL node inputs are not corresponding to the inputs in the shader itself. Maybe it’s a bug or a feature of Blender, but it causes crash in Verge3D. You can easily fix this by creating a new node with the same shader code so Blender assigns inputs in correct order:
- This reply was modified 7 months, 2 weeks ago by Alexander Kovelenov.
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