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2024-05-07 at 11:58 am in reply to: Blender 4.02/4.1 on Mac Internal Server Error 500 for Verge3D 4.5.1 and 4.6 #72930Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaff
Hi,
Thanks for the example app. This is kinda serious bug which we’ll fix in the upcoming preview build v. 4.7 (can be expected on the next week). Meanwhile you can use the workaround suggested by KDV or text inputs to the “set style … css” inputs:
Regarding annotations in AR work, they should work as usual, provided you specify “allow html” in “enter AR mode” puzzle.
- This reply was modified 6 months, 2 weeks ago by Alexander Kovelenov.
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You must be logged in to view attached files.Alexander KovelenovStaffAlexander KovelenovStaff2024-04-18 at 9:16 am in reply to: [Solved- not a bug] App Manager stays at 4.6 even though add on is at 4.5.1 #72380Alexander KovelenovStaff2024-04-18 at 7:59 am in reply to: feature available – mobile device – does not detect MS Surface or iPad Pro #72376Alexander KovelenovStaffHi John,
Thanks for checking out. It appears that the iPad Pro is detected correctly. The code says it’s iOS (iPadOS), mobile device, and has a touch screen.
Regarding the Surface tablet. It says it’s a desktop device with Windows OS… which is kinda true. Since these devices are much closer to common Windows laptops than to Android/iPadOS tablets they present themselves as such (appears we have limited options here).
Still indeed, there is an issue that the puzzle says incorrectly that the Surface tablets have no touch screen and this is a bug! We’re going to fix it in the upcoming version of Verge3D.
2024-04-17 at 12:37 pm in reply to: feature available – mobile device – does not detect MS Surface or iPad Pro #72359Alexander KovelenovStaffHi John,
Could you please take and attach a screenshot of this app running: https://v3d.net/uu6 ?Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffHi Claudio,
Does the Augmented Reality demo works for you (https://v3d.net/ar) ? Also please specify what device model and iOS version are you using?
Alexander KovelenovStaffAlexander KovelenovStaffIt’s an old bug with IBL since 4.3, when they in S8S removed cubemaps and didn’t clear the code properly. None (fastest) throws this shader error.
How can we reproduce this behavior?
- This reply was modified 7 months, 2 weeks ago by Alexander Kovelenov.
Alexander KovelenovStaffAlexander KovelenovStaff -
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