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Alexander KovelenovStaff
Hi,
If you’re using shadows from directional light sources, it might be the new CSM algorithm we introduced just recently. It can get your more quality shadows, however it also might require some tuning. Try to increase the Verge3D→Shadows→Cascade Margin parameter in light settings to see if it help.- This reply was modified 5 months, 1 week ago by Alexander Kovelenov.
Alexander KovelenovStaffHi, using physics to simulate character movements might require more effort (it’s more like for full-featured games). I’d recommend stick to first-person camera instead. This camera can also be easily integrated with VR controls.
Alexander KovelenovStaffAlexander KovelenovStaffHi Emmanuel and welcome!
I suggest you to start with one of Verge3D beginner-level tutorials which are linked in the downloads section of this website.
Alexander KovelenovStaffHi,
OSL is a really important feature since this is the only way to make custom shaders in all 3 modelling suites we support: Blender, 3ds Max, Maya. Unfortunately, since OSL is converted to GLSL internally, some shaders might not work. I’ve linked your scene into our TODO list for further investigation.2024-07-30 at 1:00 pm in reply to: prototype for a client with using the verge3d embedded link #76274Alexander KovelenovStaffAlexander KovelenovStaffThere is an alternative solution based on Android Scene Viewer. It is accessible via special “intent” links. You can compose one with Puzzles:
Unfortunately, exporting in runtime won’t work, you should provide a direct link to the loaded glTF asset (e.g from your own server or Verge3D Network).
- This reply was modified 5 months, 3 weeks ago by Alexander Kovelenov.
- This reply was modified 5 months, 3 weeks ago by Alexander Kovelenov.
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You must be logged in to view attached files.Alexander KovelenovStaffHi,
The main issue you should be aware of when upgrading to Blender 4.2, is that some settings are moved to their new places (see here). The Puzzles should be 100% compatible with the new version though.
The general recommendation regarding updates is the following: you should use the most recent version for new projects and keep the old one if you are in the middle of production and going to complete your project soon.
Alexander KovelenovStaffHmm, this time render calls are the same. As for loading time this is quite normal, since Verge3D requires some time to unpack the compressed assets. This time will be fully compensated when you upload your app to a remote server. I mean there will be considerable time and traffic savings.
Alexander KovelenovStaffAlexander KovelenovStaffHi,
Batching puzzle makes it a single object, so the Object Info node won’t work. You might use the Position output of the Geometry node to calculate the tint.- This reply was modified 5 months, 4 weeks ago by Alexander Kovelenov.
Alexander KovelenovStaffHi all,
To access, do the puzzles have to exist for the project (I think some functions propagate in the visual logic file when they do), or can we just use the JS Plug object’s pzlib method without actually creating the puzzles?
These APIs are accessible only from plugins. Yep, the good thing is that the necessary code (with all its dependencies) will be inserted to visual_logic.js automatically, once puzzles are added to the workspace.
Speaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?
Unfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.
I keep trying to update but still get the 4.70 update available in my App Manager.
Appears that the older version is still running. What was the previous version you’re trying to upgrade from? Also, please provide info on what Blender version and what kind of OS you’re using.
4.7 already? It looks like I have some catching up to do.
Yep, time flies!
Alexander KovelenovStaffAlexander KovelenovStaffHi,
Please tell us more about:
1) Verge3D version
2) OS
3) The contents of the App Manager log:
http://localhost:8668/log (for Blender)
http://localhost:8669/log (for 3ds Max)
http://localhost:8670/log (for Maya)Alexander KovelenovStaff -
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