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Alexander KovelenovStaff
Hi, indeed the shape keys info gets lost for line rendering. However you might try to use the wireframe puzzle instead.
2024-08-19 at 7:03 am in reply to: Feature Request: API Control for Light Diffuse and Glossy Influence #76662Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffIs it possible to temporarily hide Verge options when doing other tasks, such as modelling?
Hi, I think you might use 3ds Max’ menu editor for this.
Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffHi,
If you’re using shadows from directional light sources, it might be the new CSM algorithm we introduced just recently. It can get your more quality shadows, however it also might require some tuning. Try to increase the Verge3D→Shadows→Cascade Margin parameter in light settings to see if it help.- This reply was modified 3 months, 1 week ago by Alexander Kovelenov.
Alexander KovelenovStaffHi, using physics to simulate character movements might require more effort (it’s more like for full-featured games). I’d recommend stick to first-person camera instead. This camera can also be easily integrated with VR controls.
Alexander KovelenovStaffAlexander KovelenovStaffHi Emmanuel and welcome!
I suggest you to start with one of Verge3D beginner-level tutorials which are linked in the downloads section of this website.
Alexander KovelenovStaffHi,
OSL is a really important feature since this is the only way to make custom shaders in all 3 modelling suites we support: Blender, 3ds Max, Maya. Unfortunately, since OSL is converted to GLSL internally, some shaders might not work. I’ve linked your scene into our TODO list for further investigation.2024-07-30 at 1:00 pm in reply to: prototype for a client with using the verge3d embedded link #76274Alexander KovelenovStaffAlexander KovelenovStaffThere is an alternative solution based on Android Scene Viewer. It is accessible via special “intent” links. You can compose one with Puzzles:
Unfortunately, exporting in runtime won’t work, you should provide a direct link to the loaded glTF asset (e.g from your own server or Verge3D Network).
- This reply was modified 3 months, 2 weeks ago by Alexander Kovelenov.
- This reply was modified 3 months, 2 weeks ago by Alexander Kovelenov.
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You must be logged in to view attached files.Alexander KovelenovStaffHi,
The main issue you should be aware of when upgrading to Blender 4.2, is that some settings are moved to their new places (see here). The Puzzles should be 100% compatible with the new version though.
The general recommendation regarding updates is the following: you should use the most recent version for new projects and keep the old one if you are in the middle of production and going to complete your project soon.
Alexander KovelenovStaffHmm, this time render calls are the same. As for loading time this is quite normal, since Verge3D requires some time to unpack the compressed assets. This time will be fully compensated when you upload your app to a remote server. I mean there will be considerable time and traffic savings.
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