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Alexander KovelenovStaffAlexander KovelenovStaff
Hi,
This is typical in WordPress to use the <figure> tag when some content (images, videos, iframes, etc) are embedded into the page. In Verge3D plugin we use very basic tag without any CSS. So the props you see (margin, unicode…) are possibly assigned by your WP theme (you can easily override them though).Alexander KovelenovStaffStill no update on this bug?? this is quite annoying… :(
Actually, this will be fixed in the upcoming Verge3D preview
- This reply was modified 2 months, 1 week ago by Alexander Kovelenov.
Alexander KovelenovStaffHi David,
Unfortunately, the object color property is used only for MeshNodeMaterial, namely to specify the output of Blender’s “Object Info” node. However, making separate materials won’t affect performance much, since all of them will share the same GPU shader.2024-10-09 at 6:23 am in reply to: v3d.module.js:1 ReferenceError: LineBasicMaterial is not defined #77869Alexander KovelenovStaffAlexander KovelenovStaff2024-10-08 at 7:06 am in reply to: Optimizing and Accelerating Composite Product Configurators for Better Performance #77847Alexander KovelenovStaffChecked the server response time, looks like this is the main issue (as you said, response delays are about ~2 seconds).
We have a rather low-grade server which powers our sandbox.soft8soft.com, but the response time is about 200 milliseconds (10 times lower). So perhaps you need more powerful WordPress server. Also try to minimize the amount of WordPress plugins used – in most cases it’s the major factor affecting server performance.
- This reply was modified 2 months, 1 week ago by Alexander Kovelenov.
- This reply was modified 2 months, 1 week ago by Alexander Kovelenov.
Attachments:
You must be logged in to view attached files.2024-10-07 at 11:10 am in reply to: Optimizing and Accelerating Composite Product Configurators for Better Performance #77833Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaff2024-10-04 at 7:50 am in reply to: Feature Request: Add “when finished do” to Set Animation Puzzle #77798Alexander KovelenovStaffHi,
This is not quite a bug. The animation updates happen right before rendering (to eliminate possible delays), while timer events are triggered somewhere in-between of two consecutive frames. Actually, the after 0 second(s) is the right approach in your case. Regarding the new “when finished do” parameter, we might consider adding it, however it might also increase complexity of this puzzle.2024-10-03 at 11:49 am in reply to: v3d.js:1 v3d.Sprite: “Raycaster.camera” needs to be set in order to raycast against sprites. #77781Alexander KovelenovStaffThe crash will be fixed in the upcoming Verge3D preview, however the Sprite objects require setting Raycaster.camera which might not be done for all raycasters used by puzzles.
If you absolutely need this feature (sprites + raycasting), create custom-made raycasters with JavaScript.
2024-10-02 at 6:33 pm in reply to: Vector Dot is incompatible with some math or compare puzzles #77770Alexander KovelenovStaffHi,
Thanks for mentioning it out! We’ll surely fix this issue in the upcoming Verge3D preview- This reply was modified 2 months, 2 weeks ago by Alexander Kovelenov.
Alexander KovelenovStaffAlexander KovelenovStaffHi,
Older apps require manual editing of the manifest.js file located in the media folder of the app. To do so, open that file in any test editor and add the:"start_url": "../my_awesome_app.html",
line, just below the “name”.
Alternatively, copy/replace and edit the same file from the newer app (e.g. my_awesome_app).
- This reply was modified 2 months, 2 weeks ago by Alexander Kovelenov.
- This reply was modified 2 months, 2 weeks ago by Alexander Kovelenov.
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