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Alexander KovelenovStaffAlexander KovelenovStaff
Hi, you might use the print to console puzzle to print the values of all your variables to find out what’s wrong.
Alexander KovelenovStaff2024-10-29 at 11:48 am in reply to: v3d.module.js:1 ReferenceError: LineBasicMaterial is not defined #78239Alexander KovelenovStaffAlexander KovelenovStaff2024-10-29 at 11:47 am in reply to: v3d.js:1 v3d.Sprite: “Raycaster.camera” needs to be set in order to raycast against sprites. #78237Alexander KovelenovStaff2024-10-29 at 11:47 am in reply to: Vector Dot is incompatible with some math or compare puzzles #78236Alexander KovelenovStaff2024-10-29 at 11:47 am in reply to: Armature transformation doesn’t affect normal map same way as in Blender #78235Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffHi,
This is typical in WordPress to use the <figure> tag when some content (images, videos, iframes, etc) are embedded into the page. In Verge3D plugin we use very basic tag without any CSS. So the props you see (margin, unicode…) are possibly assigned by your WP theme (you can easily override them though).Alexander KovelenovStaffStill no update on this bug?? this is quite annoying… :(
Actually, this will be fixed in the upcoming Verge3D preview
- This reply was modified 3 months, 1 week ago by Alexander Kovelenov.
Alexander KovelenovStaffHi David,
Unfortunately, the object color property is used only for MeshNodeMaterial, namely to specify the output of Blender’s “Object Info” node. However, making separate materials won’t affect performance much, since all of them will share the same GPU shader.2024-10-09 at 6:23 am in reply to: v3d.module.js:1 ReferenceError: LineBasicMaterial is not defined #77869Alexander KovelenovStaff -
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