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2024-11-08 at 7:44 am in reply to: Proposition: add visual representation of puzzle inputs state #78516Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaff
Hi,
There is a feature called 2D gallery + 3D which allows adding 3D view along with regular 2D product imagery.Alternatively, you might create a cover image above your 3D scene and hide it on click with Puzzles.
Alexander KovelenovStaffAlexander KovelenovStaffHi,
Blender 4.2 comes with a new material option to switch transparency called “Blend Mode”. By default it is set to “Auto”, which means the exporter looks into the node tree to figure out how to render things. Perhaps you have something connected to Alpha input or maybe the Alpha is less than 1.0… In any case, you can force your material to be rendered as non-transparent by setting “Blend Mode” to “Opaque”.Alexander KovelenovStaffAlexander KovelenovStaffHi, you might use the print to console puzzle to print the values of all your variables to find out what’s wrong.
Alexander KovelenovStaff2024-10-29 at 11:48 am in reply to: v3d.module.js:1 ReferenceError: LineBasicMaterial is not defined #78239Alexander KovelenovStaffAlexander KovelenovStaff2024-10-29 at 11:47 am in reply to: v3d.js:1 v3d.Sprite: “Raycaster.camera” needs to be set in order to raycast against sprites. #78237Alexander KovelenovStaff2024-10-29 at 11:47 am in reply to: Vector Dot is incompatible with some math or compare puzzles #78236Alexander KovelenovStaff2024-10-29 at 11:47 am in reply to: Armature transformation doesn’t affect normal map same way as in Blender #78235Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaff -
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