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Alexander KovelenovStaff
Hi Mariusz,
Not quite easy to do it in automated way, since in Windows icons are stored as compiled resources. These are taken from the file manager/dist/verge3d.res (located in the installation directory). To generate this file, you need metadata (verge3d.rc, located in the same folder) and an ico file (verge.ico, same folder) and then execute a resource compiler, for example rc (included in Visual Studio):
rc verge3d.rc
Once you compile your own res file, it will be automatically embedded in the target exe file by the App Manager.
It is also possible to edit the res (or even exe) file directly, for example by using the Resource Hacker: http://angusj.com/resourcehacker/#download
Alexander KovelenovStaffAlexander KovelenovStaffThis is very essential to know when using that function with objects that use multiple uv maps.
Indeed! I’m going to extend documentation on “assign material” to make it more clear.
Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffIt’s actually bug in the WordPress plugin that responds with incorrect MIME type. Going to fix it soon. Thanks for reporting!
“read JSON from” worked and works well without this questionable piece of code.
Unfortunately, many non-technical users do not understand how JSON works. Automatic parsing would be much easier for them.
Alexander KovelenovStaffHi,
I have some updates regarding this issue. From now on you can use the cleanup script to remove Verge3D traces from your Max scenes (even if you have no Verge3D installed). Just drag-and-drop this script to your scene.Alexander KovelenovStaffHi,
Generally, Asset Compression is fine in every case, while Texture Compression should be enabled if rendering and GPU memory savings are more important than loading time.
It would be nice to have DRACO compression implemented into Verge3D exporter (instead of LZMA).
Sometimes DRACO performs worse compared to LZMA. Also, DRACO is lossy while LZMA keeps your geometry data intact.
Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffTypeError: Object of type int64 is not JSON serializable
Can’t reproduce it. Does it happen on some specific scenes or all exports are crashing? What kind of OS and Blender installation you use (official installer, ZIP, Steam, MS Store etc.)?
Alexander KovelenovStaffIf you happen to use NPM, there is Verge3D package available now. With this option you can add Verge3D as dependency to your apps easily.
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