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2024-04-17 at 12:37 pm in reply to: feature available – mobile device – does not detect MS Surface or iPad Pro #72359Alexander KovelenovStaff
Hi John,
Could you please take and attach a screenshot of this app running: https://v3d.net/uu6 ?Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffHi Claudio,
Does the Augmented Reality demo works for you (https://v3d.net/ar) ? Also please specify what device model and iOS version are you using?
Alexander KovelenovStaffAlexander KovelenovStaffIt’s an old bug with IBL since 4.3, when they in S8S removed cubemaps and didn’t clear the code properly. None (fastest) throws this shader error.
How can we reproduce this behavior?
- This reply was modified 9 months, 2 weeks ago by Alexander Kovelenov.
Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffHi,
What does is say in the Browser console? If you use the latest Verge3D 4.6, please also copy-past the content of the app manager log (click “log” on the about dialog):
- This reply was modified 9 months, 2 weeks ago by Alexander Kovelenov.
Alexander KovelenovStaffHi Tom,
According to the Oculus documentation, there should be an option to install PWA:
Unfortunately, we have not checked this on our own Quest device, going to do this ASAP.
- This reply was modified 9 months, 2 weeks ago by Alexander Kovelenov.
Alexander KovelenovStaffHi jelteh,
In Verge3D for Maya you can create only one blend shape per object (with multiple active targets). Please ensure that your scene complies with this restriction.Alexander KovelenovStaffAlexander KovelenovStaff2024-04-01 at 8:27 am in reply to: Blender 4.02/4.1 on Mac Internal Server Error 500 for Verge3D 4.5.1 and 4.6 #72042Alexander KovelenovStaff -
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