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Alexander Kovelenov
StaffAlexander Kovelenov
Staff2024-04-18 at 9:16 am in reply to: [Solved- not a bug] App Manager stays at 4.6 even though add on is at 4.5.1 #72380Alexander Kovelenov
Staff2024-04-18 at 7:59 am in reply to: feature available – mobile device – does not detect MS Surface or iPad Pro #72376Alexander Kovelenov
StaffHi John,
Thanks for checking out. It appears that the iPad Pro is detected correctly. The code says it’s iOS (iPadOS), mobile device, and has a touch screen.
Regarding the Surface tablet. It says it’s a desktop device with Windows OS… which is kinda true. Since these devices are much closer to common Windows laptops than to Android/iPadOS tablets they present themselves as such (appears we have limited options here).
Still indeed, there is an issue that the puzzle says incorrectly that the Surface tablets have no touch screen and this is a bug! We’re going to fix it in the upcoming version of Verge3D.
2024-04-17 at 12:37 pm in reply to: feature available – mobile device – does not detect MS Surface or iPad Pro #72359Alexander Kovelenov
StaffHi John,
Could you please take and attach a screenshot of this app running: https://v3d.net/uu6 ?Alexander Kovelenov
StaffAlexander Kovelenov
StaffAlexander Kovelenov
StaffHi Claudio,
Does the Augmented Reality demo works for you (https://v3d.net/ar) ? Also please specify what device model and iOS version are you using?
Alexander Kovelenov
StaffAlexander Kovelenov
StaffIt’s an old bug with IBL since 4.3, when they in S8S removed cubemaps and didn’t clear the code properly. None (fastest) throws this shader error.
How can we reproduce this behavior?
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This reply was modified 10 months, 2 weeks ago by
Alexander Kovelenov.
Alexander Kovelenov
StaffAlexander Kovelenov
StaffAlexander Kovelenov
StaffAlexander Kovelenov
StaffHi,
What does is say in the Browser console? If you use the latest Verge3D 4.6, please also copy-past the content of the app manager log (click “log” on the about dialog):
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This reply was modified 10 months, 2 weeks ago by
Alexander Kovelenov.
Alexander Kovelenov
StaffHi Tom,
According to the Oculus documentation, there should be an option to install PWA:
Unfortunately, we have not checked this on our own Quest device, going to do this ASAP.
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This reply was modified 10 months, 2 weeks ago by
Alexander Kovelenov.
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This reply was modified 10 months, 2 weeks ago by
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