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2025-01-10 at 6:34 am in reply to: Implement button clicks in the built-in WordPress editor – Verge3D Plugin #79758Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaff
I see no critical errors in the console you provided. I believe there is a logical issue in the puzzles scenario itself. There are some hints that might help in debugging it:
1. Use more print to console to find our the possible reason of this misbehavior.
2. Temporary disable blocks that are not relevant to this particular functionality. This will help you in narrowing it down.
2025-01-09 at 5:57 am in reply to: Implement button clicks in the built-in WordPress editor – Verge3D Plugin #79721Alexander KovelenovStaffYou might try using the Chrome Developer Tools to find that element and get it by its class… etc manually, by executing the
document.querySelector(" ... ")
right in the browser console.Regarding the upload fail, apparently there is one file that has invalid MIME type (extension). You might need to review your app folder to find it and add its MIME to the plugin settings.
2025-01-08 at 10:31 am in reply to: Implement button clicks in the built-in WordPress editor – Verge3D Plugin #79711Alexander KovelenovStaffHi,
There are no specific puzzles required for making it work. The most probable cause of this misbehavior might be specifying a wrong value for the “query selector” puzzle, hence it does not return anything. You might use the print to console puzzle to verify that the proper element is returned by the query selector.Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaff2024-12-24 at 6:54 am in reply to: Proposition: allow camera direction inverting without “from mouse” option #79523Alexander KovelenovStaffHi, this appears to be a correct behavior. The “inverted” checker inverts the 2D cursor coordinates, not the final vector returned by the puzzle, hence it has no meaning when “from mouse/touch” is disabled (basically in that mode the coords are [0, 0] – the center of the screen).
Alexander KovelenovStaffAlexander KovelenovStaffAlexander KovelenovStaffHi,
This code should be executed like this:
bpy.ops.export_scene.v3d_gltf(filepath="/path/example.gltf")
- This reply was modified 1 month ago by Alexander Kovelenov.
- This reply was modified 1 month ago by Alexander Kovelenov.
Alexander KovelenovStaffAlexander KovelenovStaff -
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