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albi

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 27 total)
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  • in reply to: First Person Walking with Keyboard Controls #79826
    albi
    Participant

    where is the change position puzzle to determine the distance moved?

    This is just for triggering multiple animations at different events.
    Puzzles for position change is on another tab.

    in reply to: First Person Walking with Keyboard Controls #79717
    albi
    Participant

    Remove “every frame” for your animations

    I have tried multiple ways including what you have said. Tried all the possible patterns I guess :mail:

    Finally, this one worked. Sharing for everyone :rose:

    `Screenshot-2025-01-09-105319

    • This reply was modified 1 week, 2 days ago by albi.
    • This reply was modified 1 week, 2 days ago by albi.
    • This reply was modified 1 week, 2 days ago by albi.
    in reply to: First Person Walking with Keyboard Controls #79695
    albi
    Participant

    to be controlled gta style.

    Example

    I want to trigger multiple animations, ie Walk animation when walking and Idle animation for the rest of time.
    Unlike the example shared by kdv, I’m trying to trigger the animations when the Keys are pressed, not in the event of clicking any mesh.

    I have tried as below (PFA) but it’s not triggering the specified animation.

    What’s the right way to do this?

    • This reply was modified 1 week, 3 days ago by albi.
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    in reply to: First Person Walking with Keyboard Controls #79603
    albi
    Participant

    Only one puzzle is not standard

    I not able to find “set effective weight for animation” puzzle also. what about that?

    in reply to: First Person Walking with Keyboard Controls #79600
    albi
    Participant

    the camera has to be moved around together with the playable character via the above controls

    As far I understood, you are only moving the camera left and right, Isn’t it?
    I’m trying to create a character that moves left, right, forward nd backward. So, is it the same method I need to repeat to give forward nd backward cam movement with the character?

    • This reply was modified 2 weeks, 4 days ago by albi. Reason: typo
    in reply to: First Person Walking with Keyboard Controls #79599
    albi
    Participant

    Hi kdv, Thanks for the response.
    I this achieved by using any plugins? cz I’m not seeing some of the puzzles from the image you hve shared.

    in reply to: First Person Walking with Keyboard Controls #79582
    albi
    Participant

    here’s the puzzles for keydown/up events for movement I ended up with eventually. Just change “up” to “forward”, and “down” to “back”

    A huge thanks for your time and effort you have put to this. Since I’m not familiar with most of the puzzles you have shown, I’m going through user manual and studying all those puzzles one by one and trying it out. I just want to understand how this works and what’s happening rather than just copying those puzzles as it is.

    that’s quite possible. and even without JS coding

    @kdv That’s pretty much from the attached YT video I want to achieve.
    Also how can we trigger multiple animations of the character to assign in various events. In the video you have shared, I’m seeing an idle animation and walking animation in the same character in different scenarios.
    I have tried this but Verge3D seems to recognize only animations to a mesh, not importing multiple strips or actions from Blender.

    Also, can u share the puzzles tree of the application in YT video if you have it. Sorry if I’m asking for too much.
    Thanks so much.

    albi
    Participant

    Is this requires coding?

    albi
    Participant

    Thanks Yuri for the response.
    No, I don’t have the license as of now, I’m testing this for a client.
    Verge3D has come very impressive and I’m planning purchase soon.

    Btwn, Instead of a static icon, can we add a joystick kinda icon that reacts to the angle the user is moving?

    in reply to: Small 360 test #77192
    albi
    Participant

    Coool.!! :good:

    in reply to: Interaction within AR mode #76455
    albi
    Participant

    Things I want to achieve ;

    Quite possible and rather easy for Android. Impossible for iOS in Verge3D apps.

    Is it for now and Can we expect an update any soon on this in future that will make possible in both platforms?

    in reply to: Interaction within AR mode #76442
    albi
    Participant

    Thanks kdv for the response.
    Im curios why its not possible in iOS yet and Is there any way to crack this?
    I was creating a WebAR Experience for both Android & iOS platforms. Experimenting how to make it more interactive.
    Things I want to achieve ;
    – after entering the AR mode and placing the content on a surface, the user should be able to trigger the animation of the 3D character only by clicking on a button.
    – change/switch the contents with another button click. ie show/hide meshes inside AR mode.
    – trigger audio by clicking on button.

    All the buttons, I will be making with 3D meshes, so is it possible to parent all these buttons to camera in AR mode as we do in webVR using Verge 3D?
    Which of these will be possible in which platforms, using Verge3D?

    These all are my concerns as of now and thanks for your time reading all these and for your responses.

    in reply to: Interaction within AR mode #76440
    albi
    Participant

    Please note that I’m referring to AR mode, not WebVR.

    albi
    Participant

    @Webenart
    Not quite sure which part you are referring to.
    Everything is modelled and shaded in Blender.
    The floor is an animated shader.
    Thanks, and please feel free to clarify if this is not what you asked. :heart:

    • This reply was modified 7 months, 2 weeks ago by albi.
    in reply to: Earbud project with Verge3D #74574
    albi
    Participant

    Great work. All the best. :good:

Viewing 15 posts - 1 through 15 (of 27 total)