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JohnsonCustomer
+1 for this– I’d really love to bring these effects to the web apps and mobile apps my agency creates w/ Verge3D. This is one of the best solutions I’ve used in years. Keep up the great work!
JohnsonCustomerWant to bump this because I came across this issue as well.
How is this achieved via puzzles? Can this be done inside Verge 3D?
JohnsonCustomerHi Yuri,
Thank you for the update – looking forward to that!
In the meantime, would it be possible to use puzzles to raise or lower volume based on the camera’s proximity to an object or material as it stands currently?
2020-12-19 at 3:28 pm in reply to: Looking for developer that can create post-processing puzzles from javascript #36696JohnsonCustomerHi Gliftek, I’ve sent you a message and friend request on discord. Looking forward to continuing the conversation.
Hi Visualizer, I’ve added this email to the original post to get in touch:
jen@vylevylevyle.comJohnsonCustomerThank you Yuri!
JohnsonCustomerThank you Gliftek for the previous insight.
Thank you for that example in 3.5 Yuri, that worked perfectly! Appreciate the answer, thank you!
But now I can’t use the “when hovered” puzzle to change the cursor on other elements for some reason, do you know the cause of that?
JohnsonCustomerUse a. Call JS puzzle. MAKING OBJECTS “UNCLICKABLE” many times you need to click “through” an object. This is how:
<span class=”crayon-title”></span><textarea wrap=”soft” class=”crayon-plain print-no” data-settings=”dblclick” readonly=”” style=”tab-size: 4; font-size: 12px !important; line-height: 15px !important; z-index: 0; opacity: 0; overflow: hidden;”>
“app.ExternalInterface.setUnclickable = function (unclickable) {
var myObj = app.scene.getObjectByName(unclickable);
myObj.raycast = function() {};
console.log(“UNCLICKABLE: “, unclickable);
};”And make it selectable again like this:
var myObj = app.scene.getObjectByName(‘clickable’);
delete myObj.raycast;</textarea><table class=”crayon-table” style=””><tbody><tr class=”crayon-row”><td class=”crayon-nums ” data-settings=”show”>12345678910</td><td class=”crayon-code”>
<span class=”crayon-s”>”app.ExternalInterface.setUnclickable = function (unclickable) { </span><span class=”crayon-s”> var myObj = app.scene.getObjectByName(unclickable);</span><span class=”crayon-s”> myObj.raycast = function() {};</span><span class=”crayon-s”> console.log(“</span><span class=”crayon-v”>UNCLICKABLE</span><span class=”crayon-o”>:</span><span class=”crayon-h”> </span><span class=”crayon-s”>”, unclickable);</span><span class=”crayon-s”> };”</span><span class=”crayon-st”>And</span><span class=”crayon-h”> </span><span class=”crayon-e”>make </span><span class=”crayon-e”>it </span><span class=”crayon-e”>selectable </span><span class=”crayon-e”>again </span><span class=”crayon-e”>like </span><span class=”crayon-r”>this</span><span class=”crayon-o”>:</span><span class=”crayon-h”> </span><span class=”crayon-t”>var</span><span class=”crayon-h”> </span><span class=”crayon-v”>myObj</span><span class=”crayon-h”> </span><span class=”crayon-o”>=</span><span class=”crayon-h”> </span><span class=”crayon-v”>app</span><span class=”crayon-sy”>.</span><span class=”crayon-v”>scene</span><span class=”crayon-sy”>.</span><span class=”crayon-e”>getObjectByName</span><span class=”crayon-sy”>(</span><span class=”crayon-s”>’clickable'</span><span class=”crayon-sy”>)</span><span class=”crayon-sy”>;</span><span class=”crayon-h”> </span><span class=”crayon-e”>delete </span><span class=”crayon-v”>myObj</span><span class=”crayon-sy”>.</span><span class=”crayon-v”>raycast</span><span class=”crayon-sy”>;</span></td></tr></tbody></table>
where “unclickable” is where you plug in your object selector or variable that has that as it’s value.
You can also use the execute js puzzleThank you Gliftek! Really appreciate your clarification.
Only problem is, I really don’t know what I’m doing when it comes to javascript and placing it into puzzles (still trying to learn!), is there anyway you could show me exactly what the code is that I’m putting in the execute js puzzle or upload a puzzle with that code in when my object is called “lens1”?
JohnsonCustomer**currently sitting around waiting to give someone money when they make new post-processing plug-ins via puzzles**
JohnsonCustomerLooks AMAZING as usual!!!
One question: Can you animate these metaballs as well??
JohnsonCustomer+1 on this!
JohnsonCustomerThank you so much for the insight! That definitely will work. Much appreciated!
2020-05-27 at 11:03 pm in reply to: Site icons show up when site launched from App Manager, not when online #28070JohnsonCustomerI actually ended up figuring it out. I switched the image file over to .svg and it ended up working fine. Thanks for responding though! Really loving Verge3D so far- thanks to you and the team!
2020-05-26 at 12:32 am in reply to: Site icons show up when site launched from App Manager, not when online #27992JohnsonCustomerJohnsonCustomerHi, first time poster here w/ a quick question regarding this.
@yuri are you saying that this is not possible to do via puzzles?I’m looking at the code examples site and would like to add some of this to my projects but am not a javascript programmer (slowly learning bit by bit though).
From reading the documentation, there’s a host of post-processing and other effectual upgrades to visual presentation available to be used via Verge3D- looking forward to utilizing them if possible. Thanks!
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