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Johnson

Forum Replies Created

Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Roadmap Verge3d #42426
    Johnson
    Customer

    +1 for this– I’d really love to bring these effects to the web apps and mobile apps my agency creates w/ Verge3D. This is one of the best solutions I’ve used in years. Keep up the great work!

    in reply to: Q; preloader & UI webpage #41901
    Johnson
    Customer

    Want to bump this because I came across this issue as well.

    How is this achieved via puzzles? Can this be done inside Verge 3D?

    in reply to: Positional Audio/Spatial Audio in Verge3D #41136
    Johnson
    Customer

    Hi Yuri,

    Thank you for the update – looking forward to that!

    In the meantime, would it be possible to use puzzles to raise or lower volume based on the camera’s proximity to an object or material as it stands currently?

    Johnson
    Customer

    Hi Gliftek, I’ve sent you a message and friend request on discord. Looking forward to continuing the conversation.

    Hi Visualizer, I’ve added this email to the original post to get in touch:
    jen@vylevylevyle.com

    in reply to: Click through/click beyond a transparent image #36659
    Johnson
    Customer

    Thank you Yuri! :good:

    in reply to: Click through/click beyond a transparent image #36638
    Johnson
    Customer

    Thank you Gliftek for the previous insight.

    Thank you for that example in 3.5 Yuri, that worked perfectly! Appreciate the answer, thank you!

    But now I can’t use the “when hovered” puzzle to change the cursor on other elements for some reason, do you know the cause of that?

    in reply to: Click through/click beyond a transparent image #36629
    Johnson
    Customer

    Use a. Call JS puzzle. MAKING OBJECTS “UNCLICKABLE” many times you need to click “through” an object. This is how:

    where “unclickable” is where you plug in your object selector or variable that has that as it’s value.
    You can also use the execute js puzzle :good:

    Thank you Gliftek! Really appreciate your clarification.

    Only problem is, I really don’t know what I’m doing when it comes to javascript and placing it into puzzles (still trying to learn!), is there anyway you could show me exactly what the code is that I’m putting in the execute js puzzle or upload a puzzle with that code in when my object is called “lens1”?

    in reply to: Verge3D 3.5 pre3 available! #35090
    Johnson
    Customer

    **currently sitting around waiting to give someone money when they make new post-processing plug-ins via puzzles**

    in reply to: Verge3D 3.5 pre2 available! #34454
    Johnson
    Customer

    Looks AMAZING as usual!!!

    One question: Can you animate these metaballs as well??

    in reply to: Nice and smooth camera/mouse wheel effect #32387
    Johnson
    Customer

    +1 on this!

    in reply to: Moving an animated object #28822
    Johnson
    Customer

    Thank you so much for the insight! That definitely will work. Much appreciated!

    Johnson
    Customer

    I actually ended up figuring it out. I switched the image file over to .svg and it ended up working fine. Thanks for responding though! Really loving Verge3D so far- thanks to you and the team!

    Johnson
    Customer
    in reply to: Adding Three.js Post-Processing To A Verge 3D App #27842
    Johnson
    Customer

    Hi, first time poster here w/ a quick question regarding this.


    @yuri
    are you saying that this is not possible to do via puzzles?

    I’m looking at the code examples site and would like to add some of this to my projects but am not a javascript programmer (slowly learning bit by bit though).

    From reading the documentation, there’s a host of post-processing and other effectual upgrades to visual presentation available to be used via Verge3D- looking forward to utilizing them if possible. Thanks!

Viewing 14 posts - 16 through 29 (of 29 total)