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Al Sande

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Viewing 3 posts - 16 through 18 (of 18 total)
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  • in reply to: My first project with Verge 3D. #24941
    Al Sande
    Customer

    Hi, @3dguima..

    I use a simple puzzle and a couple of objects to control the sound. I did a screenshot where you can see the puzzle as well as the sound controls I made in Blender… This plays “tunes.mp3” in the application directory folder (or whatever your filename is).

    I’ve made a couple a bit more complex but with this same logic – but this has all of the basics.

    I’ve attached the image. I hope this helps.

    Al

    in reply to: Skinned animated mesh disappearing #24937
    Al Sande
    Customer

    Thanks for the explanation. I think I’m going to keep running into this as when I do a character animation, I don’t move the root bone (which I think is what you’re defining as the pivot point as that’s where the origin is) but animate everything else as the character moves around. That’s assuming I’m interpreting this correctly. At least there’s a solution…

    in reply to: Skinned animated mesh disappearing #24856
    Al Sande
    Customer

    I’ve run into the same issue recently (but disabling the Frustrum Culling fixed the problem). When would a person use Frustrum Culling? If this is a common issue (it cropped up on my last couple of projects in progress using V3D v3 with Blender 2.82 but on none before, at least that I noticed), would it not make sense to ship with this setting disabled or am I missing something here?

Viewing 3 posts - 16 through 18 (of 18 total)