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AyakosParticipant
I see, thanks a lot!
AyakosParticipantThanks for the insight, but can you explain precisely what it is you did with the texture files for it to work?
AyakosParticipantHello there, sorry for bumping this necro thread, but it’s relevant to 4.2’s release, as premultiplied was supposed to be supported now, but it still doesn’t seem to work, and textures look the same as “simple” setting.
I can provide full blender file in case my node setup is bad.
Link: https://drive.google.com/file/d/1O9sQZAK8UuBTwczcV9nGv7aTI6waKvLL/view?usp=share_link
AyakosParticipantOk, I can confirm disabling compression on all the textures doesn’t fix the bug. Looking forward to the next build!
AyakosParticipantThank you, do you mean LZMA compression? I disabled it but it still won’t export.
AyakosParticipantOk Thanks a lot for the support!
AyakosParticipantLatest I think? 4.1.1
AyakosParticipantThank you. I’m using version 3.1 of Blender.
AyakosParticipantYeah of course, here it is.
Attachments:
You must be logged in to view attached files.AyakosParticipantThat one?
AyakosParticipantAnyone?
AyakosParticipantYes, I’ve changed it. Thank you
AyakosParticipantThanks for the reply,
I am a bit confused on the instructions, I’m not much of a webguy, sorry. How can I access the server?AyakosParticipantThank you, one more question, my emission nodes aren’t working. The car has lights that work in blender but not in verge.
AyakosParticipantThank you, I uploaded the file to my onedrive since it’s too big at the moment:
https://drive.google.com/file/d/1DaP4j3vsDAApbaMLsQF5ZhAQi650YZ8s/view?usp=sharing -
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