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Ayakos
ParticipantI see, thanks a lot!
Ayakos
ParticipantThanks for the insight, but can you explain precisely what it is you did with the texture files for it to work?
Ayakos
ParticipantHello there, sorry for bumping this necro thread, but it’s relevant to 4.2’s release, as premultiplied was supposed to be supported now, but it still doesn’t seem to work, and textures look the same as “simple” setting.
I can provide full blender file in case my node setup is bad.
Link: https://drive.google.com/file/d/1O9sQZAK8UuBTwczcV9nGv7aTI6waKvLL/view?usp=share_link
Ayakos
ParticipantOk, I can confirm disabling compression on all the textures doesn’t fix the bug. Looking forward to the next build!
Ayakos
ParticipantThank you, do you mean LZMA compression? I disabled it but it still won’t export.
Ayakos
ParticipantOk Thanks a lot for the support!
Ayakos
ParticipantLatest I think? 4.1.1
Ayakos
ParticipantThank you. I’m using version 3.1 of Blender.
Ayakos
ParticipantYeah of course, here it is.
Attachments:
You must be logged in to view attached files.Ayakos
ParticipantThat one?
Ayakos
ParticipantAnyone?
Ayakos
ParticipantYes, I’ve changed it. Thank you
Ayakos
ParticipantThanks for the reply,
I am a bit confused on the instructions, I’m not much of a webguy, sorry. How can I access the server?Ayakos
ParticipantThank you, one more question, my emission nodes aren’t working. The car has lights that work in blender but not in verge.
Ayakos
ParticipantThank you, I uploaded the file to my onedrive since it’s too big at the moment:
https://drive.google.com/file/d/1DaP4j3vsDAApbaMLsQF5ZhAQi650YZ8s/view?usp=sharing -
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