We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

adamabr

Forum Replies Created

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • adamabr
    Customer

    Thanks for looking at it Xeon! Though I find that odd. Why would the source image’s banding have anything to do with the gradient texture? What’s shown should only be the gradient texture.

    As a proof one can completely remove the HDRI image and just use the gradient in the background shader. Same banding happens. That makes me think this is independent of the HDRI used.

    What do you think?

    Attachments:
    You must be logged in to view attached files.
    adamabr
    Customer

    Xeon: Here is a simple project that has the background and dithering as well as HDRI rendering enabled. Project file (Dropbox)

    Visualizer: Are you referring to material properties? Can’t find that for the world shader specifically.

Viewing 2 posts - 1 through 2 (of 2 total)