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Gelo29Participant
is it possible to use those spike to spawn objects like grass or clone objects to that?
Gelo29ParticipantHello, I saw the link on your sample. What are these spikes?
This is the link you sent here:
https://v3d.net/i2lAttachments:
You must be logged in to view attached files.Gelo29ParticipantSeems to be working now. Thank you
Gelo29ParticipantI see that your puzzle it cloned the object on first load, What if you cloned it thru event then add that to a Variable called “ClonedList”. That is the problem I’m still getting. It’s not considering the newly cloned object to the scene for when dragger over.
Gelo29ParticipantThanks, Yes we register every cloned object. But we need the Click event to register a Active object so that the other puzzles related to it will work only on that Active object.
Gelo29ParticipantI think the issue now is that We can’t drag any newly added object using Clone or Append.
Attachments:
You must be logged in to view attached files.Gelo29ParticipantI can’t make it work, Because we are cloning the objects. And I think there is a delay and it doesn’t work now on PC. I will try to send the puzzles.
Gelo29ParticipantI’ll test this one out, Thanks kdv
Gelo29Participant -
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