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boris

Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
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    Posts
  • in reply to: Fade Annotations Low FPS #48709
    boris
    Customer

    Hi!

    This is the project: https://v3d.net/1ft
    I have already removed some 3d data, as the fps would drop even more, especially when you click on 4OG and then look from behind and zoom into the annotations.

    Is there any other way that we can communicate, than the forum?
    Thank you very much!

    in reply to: Fade Annotations Low FPS #48654
    boris
    Customer

    Hi, sure

    Is there an email I can send it to or is it enough if I upload it to your servers and send you the link?

    Thank you!

    in reply to: Fade Annotations Low FPS #48630
    boris
    Customer

    Anyony some thoughts or ideas on this?

    Thank you!

    in reply to: Fade Annotations Low FPS #48601
    boris
    Customer

    Hi Yuri,

    ok thank you!
    My scene actually is pretty low poly already. Is there a possibility to improve the functionality somehow, to already return that some obstacle was found as soon as some triangles are detected, and not all of them?

    Or e.g. define one or several meshes, on which the raycast collision should be done. That would definitely help to improve performance a lot!

    Thank you!
    Best wishes,
    Boris

Viewing 4 posts - 1 through 4 (of 4 total)