We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

abin

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 32 total)
  • Author
    Posts
  • in reply to: Verge3D 3.4 pre2 available! #32135
    abin
    Customer

    Thank you!

    in reply to: bilboard – camera trackto – in first person mode #31726
    abin
    Customer

    Hallo Yuri, no, you don’t miss anything. It was my failure. The base position of the billboards were not set on axis. So I could not work. Thank you :) Now it is working.

    in reply to: Collision Material 3DS MAX #31700
    abin
    Customer

    yes, I did it. I could reproduce this. What you need to do is, to make your cutout areas quite large. But on other hand, that mechanic is not working in VR mode.

    in reply to: Outline for 3d objects #31692
    abin
    Customer

    This is in addon setting of verge3d in 3dsMax

    in reply to: Verge not rendering materials on browser #31655
    abin
    Customer

    enable LZMA compression maybe?

    in reply to: setup Oculus Rift #31653
    abin
    Customer

    Yuri, you can watch it here

    in reply to: setup Oculus Rift #31645
    abin
    Customer

    Yuri, so my Oculus Rift is running, all best. As update: the collision material doesn’t work in VR. Also,the annotations, which are now available through click on mesh not coming up (a load timer appears). What is your suggestion? Good morning :)

    in reply to: setup Oculus Rift #31546
    abin
    Customer

    Update. Ivan explained me what is “calling the function” and know it works :-D
    This little puzzle had to be added
    Yuhu!

    But my collision doesn’t work and I fall under the ground

    in reply to: setup Oculus Rift #31543
    abin
    Customer

    Aha Yuri, thank you very much.
    So I understand the html stuff and highlight, I will change it soon,
    but for this section I need more detailed explanation or example puzzle:
    “Be sure to initialize VR first” – do you mean connection?
    ” Also beware that that snippet is a procedure which needs to be called.”
    – sorry, I learn the language of programmers with half intelligence. How do I call that snippet?, hehe

    in reply to: setup Oculus Rift #31518
    abin
    Customer

    Yuri, this setting is not working for me :(

    The session event puzzle (select) – do I need it somehow to implement?

    And Other question: The highlighted objects do not highlight when interact with the ray. But the rays are working OK, they can interact.
    No movement, this is only one thing, because I need to come into the cube-house.

    Also I do not know if it is possible to integrate the info button for VR, important for viewing the annotations

    in reply to: setup Oculus Rift #31500
    abin
    Customer

    I would be very thankful for an example to setup the controllers for the movement, for my project: thumbstick is enough, thank you

    in reply to: setup Oculus Rift #31495
    abin
    Customer

    Need to make update: it works now, but I don’t know why :-). I think that it could be something with a cache management. Because I did anything but restart the machine( Oculus Rift has since its updates very curious problems with Windows)
    But also, I found out that I have no render in room-mode

    in reply to: setup Oculus Rift #31491
    abin
    Customer

    legacy works, without this – no connection. But the render is black

    in reply to: WebGL – ready for the universe #31486
    abin
    Customer

    link

    oh sorry, missing something

    in reply to: Light projection #31478
    abin
    Customer

    haha, I had one project in the past, where I was searching how to make a projector effect, animated. I found out, that the playcanvas-software from Mozilla has this feature. This engine can attach the image to the light and you can animate the light and you can animate the image (sprite). In verge3d, you could attach the image to the mesh and put the light on it, but it will be hard to get realistic light effect (blur)

Viewing 15 posts - 1 through 15 (of 32 total)