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abinCustomer
Thank you!
abinCustomerHallo Yuri, no, you don’t miss anything. It was my failure. The base position of the billboards were not set on axis. So I could not work. Thank you :) Now it is working.
abinCustomeryes, I did it. I could reproduce this. What you need to do is, to make your cutout areas quite large. But on other hand, that mechanic is not working in VR mode.
abinCustomerThis is in addon setting of verge3d in 3dsMax
abinCustomerenable LZMA compression maybe?
abinCustomerYuri, so my Oculus Rift is running, all best. As update: the collision material doesn’t work in VR. Also,the annotations, which are now available through click on mesh not coming up (a load timer appears). What is your suggestion? Good morning :)
abinCustomerUpdate. Ivan explained me what is “calling the function” and know it works :-D
This little puzzle had to be added
Yuhu!But my collision doesn’t work and I fall under the ground
abinCustomerAha Yuri, thank you very much.
So I understand the html stuff and highlight, I will change it soon,
but for this section I need more detailed explanation or example puzzle:
“Be sure to initialize VR first” – do you mean connection?
” Also beware that that snippet is a procedure which needs to be called.”
– sorry, I learn the language of programmers with half intelligence. How do I call that snippet?, heheabinCustomerYuri, this setting is not working for me :(
The session event puzzle (select) – do I need it somehow to implement?
And Other question: The highlighted objects do not highlight when interact with the ray. But the rays are working OK, they can interact.
No movement, this is only one thing, because I need to come into the cube-house.Also I do not know if it is possible to integrate the info button for VR, important for viewing the annotations
abinCustomerI would be very thankful for an example to setup the controllers for the movement, for my project: thumbstick is enough, thank you
abinCustomerNeed to make update: it works now, but I don’t know why :-). I think that it could be something with a cache management. Because I did anything but restart the machine( Oculus Rift has since its updates very curious problems with Windows)
But also, I found out that I have no render in room-modeabinCustomerlegacy works, without this – no connection. But the render is black
abinCustomerhaha, I had one project in the past, where I was searching how to make a projector effect, animated. I found out, that the playcanvas-software from Mozilla has this feature. This engine can attach the image to the light and you can animate the light and you can animate the image (sprite). In verge3d, you could attach the image to the mesh and put the light on it, but it will be hard to get realistic light effect (blur)
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