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2022-09-26 at 5:01 pm in reply to: Environment lighting stopped working after updating Mac and Verge3D #56119abdel369Participant
Sorry, last image didn’t upload.
Here’s screenshot 4!Attachments:
You must be logged in to view attached files.2022-09-26 at 4:58 pm in reply to: Environment lighting stopped working after updating Mac and Verge3D #56115abdel369ParticipantThanks xeon for your answer and the screenshots!
So blenders website is currently down and can’t download 3.3 but you made me investigate my world setup again because I noticed that my mix node looks different than yours or the one showed in the manual under the section “background”. I’m quite new to blender, coming from c4d i’m not familiar with the world system nor the nodes but by adding the mix node manually i got it to work. Here’s what I did:
Again, I first created a new app, launched it from app manager and the environment lighting with grey background from the template file are working. As soon as i open the blender file from app manager and immediately press on sneak peak it breaks.
Screenshot 1: Newly created verge app and blender file opened with app manager.
Screenshot 2: After pressing sneak peak background color working but no environment light.
Screenshot 3: Manually added a mix node and connected the same way as template file
Screenshot 4: Environment lighting and background working as expected.
Even though the nodes seem to do the same to me, there must be some sort of difference between the them right? I can see the one from the template has a dropdown saying “color” and the working one doesn’t, but then I don’t get why the non-working one is used in the template? Did this maybe change in blender 3.4?
Thanks again for any inputs and help!
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