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abd3d

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • abd3d
    Participant

    There is demo available in verge3d store for transparency, you should check it out for more understanding how it works.
    enable screen space refraction for that material in post processing in puzzle, you can find in the demo how to use it,
    Use world ( environment) instead of simple grey color so that you can see refraction and reflection easily.
    Use glossy bsdf instead of glass bsdf

    • This reply was modified 6 days, 18 hours ago by abd3d.
    • This reply was modified 6 days, 18 hours ago by abd3d.
    in reply to: AR Kitchen scene #77327
    abd3d
    Participant

    Hi, the scene looks good! Once the model placed in 3D space, snapping virtual space to “real” space is entirely up to the hardware used, so there is little we can do here.

    Thank you sir, Ok understand it, again thank you for explanation.

    in reply to: AR Kitchen scene #77325
    abd3d
    Participant

    Surface detection works only for the round cursor (it becomes visible when some surface is detected). Your model is not affected by this process at all.

    ohh,,, OK ok, guess I have to make cursor transparent so that its not visible in the scene after model is placed … Thank you

    • This reply was modified 1 week ago by abd3d.
    in reply to: All buttons hide when I go to full screen #76931
    abd3d
    Participant

    Currently in this project , I think its not needed, But I have made one Home visualization project using godot. I want to make similar project after this practice, so I would like to know what changes I have to do.
    Thank you for your response.

    in reply to: Toggle Icon of annotation button through Puzzles #76548
    abd3d
    Participant

    Yes, Thank you, I did exactly that,
    added background-image style in .image-button class
    and set URL like this

     #annotation_button {
                background-image: url('media/annotation_visible_button.svg');
Viewing 5 posts - 1 through 5 (of 5 total)