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a.grackiCustomer
OK it was some problem with my model, in new file it work.
a.grackiCustomerIts AO working on this latest Verge versions ?
I see no difference once enable it in Blendera.grackiCustomerentering the KEY again solve this problem
a.grackiCustomerOk everything corrected , can think about better materials.
One problem I notice after update to 1.0.4 is annotation Verge3D trial at the bottom right but App Manager still shows that my personal license is active
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:b8e30a08ae/applications/TT/TT.htmla.grackiCustomerok now it looks like this animation work correctly, so just need to fix some issues.
Yesterday try couple of times and this tissue not working at all.
So I guess problem solved :)a.grackiCustomerhere is link for V network
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:b8e30a08ae/applications/TT/TT.htmla.grackiCustomerThank You
I was able to make it work, now it plays perfect in PUZZLE EDITOR, in RUN APPLICATION but not working once send to Verge3DNetwork, only this texture animation do not work all other object animations work perfect .
So looks like it work with local host only local server , any idea what’s can be wrong ?a.grackiCustomerOk in my project I have textured object, so I need to actually move texture, so simple texture with transparency .
But the problem is I’m controlling the movement by Mapping node and I see only Value node can be use to animate material. Do You have some solution for this, will eventually use material without texturesAttachments:
You must be logged in to view attached files.a.grackiCustomerThank You
I think this can be a good solution I don’t even think about this waya.grackiCustomerI was thinking about kind of a ribbon following path, so the shape is deformed during the motion. Now I see this maybe its to complex.
Will think about something different.a.grackiCustomerHow we can remove the annotation by second click, So “when clicked ..” we add annotation and when clicked again we remove it. I’m not a coded, trying something with logic with variables but with no success.
And it can be possible to show annotation when place the cursor over the object, lets say “after 2 sec of cursor over object…” so we can remove it after certain period of time , and leave commend when clicked for other purposes
2018-01-06 at 5:48 pm in reply to: trying to export a scene with shader but rendering stay grey #1563a.grackiCustomerThank You I will test this way and see what we can achieve
2018-01-05 at 10:05 pm in reply to: trying to export a scene with shader but rendering stay grey #1559a.grackiCustomerI’m trying work with reflections the way it is explained in CGcookie PBR but looks like it’s not working this way.
I apply reflection texture to material color slot with reflection coordinates,
in Blender preview looks ok but Sneak Peek do not show this reflectionsa.grackiCustomerThank You , works perfect :)
so this test is completed ready to implement to real project.Now I will test some other options; ‘look at’ and ‘tween camera’ looks interesting for product presentation to show some details
a.grackiCustomerOk I did this already but the problem is it can be many objects to change material , do I need to set it as I did for “Sphere”.
This is just testing but I will need for example allow user to change material for multiple machine parts choosing from couple of materials. So the option to change the material of the object which was clicked will be useful, or there is a different way to do it ?Other question I have: Can I move the object and this will change the position of the other object or some parameters of it ? for example create slider to change light intensity/colour, kind of drivers in Blender
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