We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

3dcgi

Forum Replies Created

Viewing 6 posts - 16 through 21 (of 21 total)
  • Author
    Posts
  • in reply to: Using HDRI as background cant get rid of distortion #63811
    3dcgi
    Customer

    Hi Xeon
    the image is pixelated as it is only a 2k HDRI
    Didn’t want to use a 16k as it will only add to the download size
    My problems are with the distortion when I use the HDRI as a background – see screenshot
    I know that it is possible to use HDRI as a background, found a site who they used a HDRI from polyhaven
    Unfortunately, I didn’t bookmark the site and can’t find it anymore in my history
    How would I use this environment node you are talking about?
    Right now I use OSL HDRI environment node inside 3ds max, maybe that’s the wrong way?

    Attachments:
    You must be logged in to view attached files.

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

    in reply to: Using HDRI as background cant get rid of distortion #63806
    3dcgi
    Customer

    Hi Mikhail
    i just created a new test scene, using the same config as on the large one, who gives me the error
    I did that instead of uploading 130MB
    please download the scene here
    https://3dcgi.studio/temp/environment_test.zip

    Now I have this brown floor in there too and have no idea where it comes from – see attachment

    What am I doing wrong here?

    • This reply was modified 1 year, 7 months ago by 3dcgi.
    • This reply was modified 1 year, 7 months ago by 3dcgi.
    Attachments:
    You must be logged in to view attached files.

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

    in reply to: Using HDRI as background cant get rid of distortion #63780
    3dcgi
    Customer

    Try using an environment background node

    Is this inside the puzzles?
    I’m new to Verge3d and still try to figure it out
    Could you give me some additional help please?

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

    in reply to: Changing Colors like inside the scooter example #63744
    3dcgi
    Customer

    Well, I still don’t understand how I can create a puzzle, allowing me to change colors using the RGB values, like used in that scooter example
    Would be really helpful if someone could get me a bit more advice
    Or point me to a tutorial

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

    in reply to: Changing Colors like inside the scooter example #63742
    3dcgi
    Customer

    Not really sure what you mean
    Would you care to explain me how to get this solved?

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

    3dcgi
    Customer

    Thanks for the reply, that did help :good:

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

Viewing 6 posts - 16 through 21 (of 21 total)