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1simoneParticipant
Hi master i attached file.
as you can see on the left in blender the shadows are well marked (and I have also activated occlusion)
eevee mode.
Right as it appears in verge with virtually no shadowsAttachments:
You must be logged in to view attached files.1simoneParticipantI still can’t understand. here is my puzzle.
I would like clicking the video to start, then clicking again to stop, and clicking again to restart.
rather also add buttons …
I do not know how to doAttachments:
You must be logged in to view attached files.1simoneParticipantusually I don’t use blender, but to be able to use verge.
I import the objects. first i replaced the obj objects in fbx. I noticed that fbxs are handled better by verge.
then I had other objects ignored by verge. Basically, I had a cube and I pierced it with a cylinder. I had to divide the face of the cube into which the cylinder enters into triangles, otherwise it was invisible. Always using fbx objects, as with obj you could see the polygons.1simoneParticipantHi master, I created the scene and placed the room. I assigned a target and some invisible objects and clicking the camera is placed correctly. but I do not understand why when you open the scene, the camera is positioned in another place and seems to move without rules.
Thanks!1simoneParticipantxeon: many thanks!
Simone1simoneParticipantsorry, i meant camera inside a room.
In practice, to move around the room, I click on an object and the camera moves to a precise point.
when the room has moved, I have to fre so that the user can turn around without being able to leave the room.
thank you1simoneParticipantI do not know what happened,
I redid the scene and now it works.1simoneParticipantI found that when I add several spot lights, the more I add and the more objects disappear.
removing the spot lights reappear. at this point I ask myself: how should I do to illuminate the scene? -
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