This was created with Verge3d’s predecessor. I know how to create the World background, but how did they integrate the groundplane so seamlessly?
They combine environment maps with real mesh, as you can see they always hide corners of the meshes under the prespective distorion, for example on the bridge the road is little bit curved so you can’t see exactly the end of the bridge. Sometimes the just break the mesh with boarder or breakage. In the enviroment with houses all buildings are meshes. Sometimes they use trancperency on the corners of the ground planes to smoothly blend it with the environment map. This environments are really very complex objcets and they not consist only from the environment map and the ground plane. Some of the object has animation (like a water of the ocean) and it’s a separated mesh. They also used DOF to blur the far corners of the groundplane geometry a little bit. There’s a lot of thechniques can be used and it’s depends on the needs and gemetry of the environment.
Co-founder and lead graphics specialist at Soft8Soft.