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Will there ever be support for shaders not using Principled BSDF?

Home Forums Graphics / Blender Will there ever be support for shaders not using Principled BSDF?

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  • #53980
    AVerge3Der
    Participant

    :scratch: Will there ever be support for shaders not using Principled BSDF?

    I’ve got a project that needs non-Principled BSDF shaders. Otherwise I have to look elsewhere for this project’s needs.

    Ideas anyone? :scratch:

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    #53983
    xeon
    Customer

    Here is a list of all the shader nodes that are compatible:
    https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html

    Principled BSDF
    Diffuse BSDF
    Glossy BSDF
    Emission
    Transparent BSDF
    Refraction BSDF
    Glass BSDF
    Translucent BSDF
    Add Shader
    Mix Shader

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #54017
    kdv
    Participant

    Note: in fact, only Principled BSDF works correctly with the active option glTF 2.0 compatible. Without this option all shaders can be used with no limitations…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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