We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

white screen on polished objects at oblique angles.

Home Forums Graphics / Blender white screen on polished objects at oblique angles.

Tagged: 

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #45131
    lokesh
    Participant

    hey,
    I know my lighting isn’t up to the point but I just want to know if this is just a verge3D thing. At very oblique or slant angles there is a white screen that appears on my model (x). I have enabled screen space reflections. I want to know if this is just a verge3D(unavoidable) thing or can i fix it with better lighting techniques or tricks.

    I want the result like in the example.png, which doesn’t form the white screen.

    Attachments:
    You must be logged in to view attached files.
    #45134
    xeon
    Customer

    Well…without seeing the project and blend file I can state for sure.
    However, since the white is cast over the entire face I am pretty sure this is a material setting. I would dial down the specular and any reflectivity you have and bump up the roughness.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.