- This topic has 31 replies, 2 voices, and was last updated 1 year, 4 months ago by kdv.
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2023-07-24 at 8:24 am #65404visionCustomer
Hi,
Can anybody see the puzzle part in the jewelry app which makes the dropdown menu for font selection (daysone bellfare caveat, great vibes, lobster) ?
I want to make a drop down menu for color selection in my AR app. As example the jewelry app has as drop-down. So want to use this example to make my own.
2023-07-24 at 8:57 am #65416kdvParticipantThis selector is created in index.html using HTML code
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-07-28 at 10:18 pm #65665visionCustomerHi kvd, are you familair with AR, do you know how to setup wall-detection? …
It seems I don’t get an answer from the soft8soft guys on the topic below
2023-07-28 at 11:00 pm #65666kdvParticipantActually, walls detection works. Not so good but works. The guys from S8S have already given the answer: you may use the “AR hit normal” puzzle with the “set direction” puzzle to rotate your object and the pointer against walls.
Safari (Quick Look) and WebXR Viewer
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-07-29 at 9:34 pm #65672visionCustomerthank you for the example
Do you mind sharing the puzzle setup screenshot as well? That is the info/setup I am searching for.2023-07-29 at 9:36 pm #65673visionCustomeralso, where is the ground-4-arrow- thingy in the left screenshot? I like to learn this wall setup basics. So any more info is more than welcome.
2023-07-29 at 11:24 pm #65674kdvParticipantDo you mind sharing the puzzle setup screenshot as well?
Easy
That’s the default puzzles setup from the original demo. It works “out of the box”.
also, where is the ground-4-arrow- thingy in the left screenshot?
That’s Apple’s AR Quick View. Used for AR in iOS. If used in a Verge3D app it doesn’t support the app’s logic, animations and node materials. It just shows models. Most browser for iOS do not support WebXR like in Android. Only Mozilla WebXR Viewer do.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-07-29 at 11:59 pm #65677visionCustomerok, but the default puzzle is set to floor setup/lock. Its all generic: “set AR hit point to XYZ”.
Where is the specific change for wall setup? That item I still don’t understand.2023-07-30 at 12:07 am #65678kdvParticipantbut the default puzzle is set to floor setup/lock
No. Where do you see that only a horizontal surface can be detected?
Its all generic: “set AR hit point to XYZ”.
A hit point can be on a wall.
Where is the specific change for wall setup?
No changes. It works as it is.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-07-30 at 9:33 am #65679visionCustomerA great, it works!
Never new it worked on walls too out of the box, I expected heavy tinkering.If I may ask you another thing: do you know what controls the height (Z-location) of the object in AR?
I am trying to hang a painting in AR on the wall, so it needs to be at a specific height (Z-location), pre-setup.
I tried changing the origin of the object to the floor below the object. But this is not working. Maybe I need a floor scan as well, so a 2 surface detection setup.Any idea’s?
2023-07-30 at 5:08 pm #65680kdvParticipantdo you know what controls the height (Z-location) of the object in AR?
think around this set of puzzles
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-07-30 at 7:40 pm #65683visionCustomerA great, I will try and use the AR hit point Z option for the specific height.
The one thing that seems no going round is that AR needs a lot of ambient light to work. For indoors, next to a window it sometimes not even enough light. Its a pitty, because AR is a wonderfull technology.
Do you also exprience this?2023-07-30 at 7:46 pm #65684kdvParticipantI will try and use the AR hit point Z option for the specific height
You think in the wrong direction ))) You should use some constant numeric value instead of
AR hit point Z
AR needs a lot of ambient light to work.
Use emission in materials like in the original demo. Use the same texture both for
Base color
andEmission
inputs…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-07-30 at 9:12 pm #65685visionCustomerWith light I mean the light needed for the app to place object against wall. The object itself is perfectly visible.
Or does material with emission actually help the ap scanning the room/wall?2023-07-30 at 9:15 pm #65686kdvParticipantWith light I mean the light needed for the app to place object against wall
Well, that’s what you can’t influence on the end user side.
Or does material with emission actually help the ap scanning the room/wall?
No.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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