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“When Finished, DO..” option for all loops?

Home Forums Bug Reports and Feature Requests “When Finished, DO..” option for all loops?

Viewing 3 posts - 1 through 3 (of 3 total)
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  • #27232
    GLiFTeK
    Customer

    Hi
    I think this is very necessary.
    If i have a loop running, i’m unsure as to whether it will complete before the puzzle underneath it is activated.
    If that hasn’t been implemented because it’s not an issue, then could we have a definitive outline of asynchronous/synchronous puzzles.

    I just hate to have to put a “after .5 seconds” do this after certain things to alleviate that situation, by gumming up load times.

    Thanks

    #30338

    Hi,

    We have just implemented JavaScript Promises with Puzzles. Will show it off with the 3.3pre3 build.

    Chief 3D Verger | LinkedIn | Twitter

    #30370
    web
    Customer

    This sounds great! I also struggled a lot with doing animations and function after function xyz is finished. And ended up doing timeouts just like GlifTek already stated.

Viewing 3 posts - 1 through 3 (of 3 total)
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