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“When Clicked” Stops Listening when I append a GLTF

Home Forums General Questions “When Clicked” Stops Listening when I append a GLTF

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
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  • #27015
    Xen Wildman
    Customer

    When I append a scene (GLTF) the “when clicked” object event stops listening. Even if I have it set to ‘all objects’, none of the new objects are clickable.

    I can fix this in the editor by hitting the green Play button but it doesn’t work on the site.

    Does anyone know a solution to this?

    #27024
    Xen Wildman
    Customer

    Tried the alias, tried setting a variable, tried by collection and none work in browser when a new gltf is appended.

    #27047

    Hi,

    you should place a “when clicked” puzzle in the “do” slot of the “append scene” puzzle

    Chief 3D Verger | LinkedIn | Twitter

    #27060
    Xen Wildman
    Customer

    I’ve tried that and it works except that it is in a html drop down and every time the dropdown is changed, the value (2.4mm) is multiplied. See puzzle.

    #27085

    look like there no mentioning of dropdown in your puzzles screenshot? :unsure:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 5 posts - 1 through 5 (of 5 total)
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