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When Baking texture in Arnold, .glTF doesn’t stay

Home Forums Graphics / 3ds Max When Baking texture in Arnold, .glTF doesn’t stay

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  • #45724
    vern
    Customer

    When baking just a standard Physical Material, the ‘.glTF compatible option’ doesn’t stay selected when the shell material is exported to Verge3d.

    How do I fix this?

    #45824

    Hi,
    Can you elaborate a bit how to reproduce this issue?

    Soft8Soft Tech Chief
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    #45851
    vern
    Customer

    Whenever I bake a texture map that uses a Physucal Material with the gltfComp option checked, it never carrie’s over to the baked material.
    So when I export to Verge3D it’s viewable but doesn’t work in AR since that option doesn’t translate to the shell material.

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