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What is the best way to apply imperfection textures to models?

Home Forums Graphics / Blender What is the best way to apply imperfection textures to models?

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  • #8933
    patrickbelt
    Customer

    Hello. I commonly use imperfection textures of scratches, fingerprints, dust, and water drops on the surfaces of my models when rendering with nodes (principled BSDF) in Cycles. It looks fine until I select the Sneak Peek button, and then any scaling I’ve applied to the imperfection textures appears to change back to a default value of 1.

    Is it possible to modify texture properties/values in Verge3D? If not, is there a good work around?

    Thank you

    patrick.c.belt@gmail.com

    #8935
    patrickbelt
    Customer

    Nevermind. I was able to get the desired scaling effect using the UV map and mapping nodes.

    patrick.c.belt@gmail.com

    #8940

    Hi,

    Glad you found a solution that works for you. Feel free to attach here an example file that does not work as expected so that we can fix the issue.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 3 posts - 1 through 3 (of 3 total)
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