We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

WebGL 3D dice roller

Home Forums Projects WebGL 3D dice roller

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #25332
    GLiFTeK
    Customer

    This ISN’T associated with GlifTek, whatsoever.
    I came across this earlier today, and thought I’d share it.
    It’s pretty smooth.
    It’s a 3D multi-faceted dice-rolling web app in three.js (don’t know if Verge was used at all.)
    It uses physics for it’s execution, to re-roll you click and drag or swipe in the direction and velocity you want the roll to happen at.
    check it out… it’ s simple and inspiring (from my perspective)

    Link-
    Teal – 3D dice Roller

    Enjoy!

    Edit: it actually uses three.js, a physics library “cannon.js” and some other thingamajigs.
    I think it would be fun to experiment with some similar concepts with Verge’s physics. (no time here for that at this time tho)

    #25339

    looks cool! I guess one can make it with Verge3D physics puzzles too.

    Chief 3D Verger | LinkedIn | Twitter

    #79295
    wormanza
    Participant

    I’ve tried out a few 3D dice rollers before, and they’re super fun to mess around with. If you’re into this kind of thing, you might want to check out dice.onl too. It’s simple and easy to use, and it’s great for quick rolls without needing any extra setup. Makes experimenting with dice concepts way easier.

    • This reply was modified 1 day, 7 hours ago by wormanza.
Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.