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water caustics

Home Forums Graphics / Blender water caustics

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  • #74874
    #74889
    xeon
    Customer

    Well since I am chillin with a drink in my hand and nobody has responded I thought I would drop a line or two.

    It’s a great demo of webgl/threejs.

    Can you do this in Verge3d to the same level of interactivity and quality – sure you just need to know JS and threeJS and understand the principals to the level the author of the demo knows and you are set.

    Alternatively you can hire a dev that has that skill set but it will be expensive.

    A inexpensive alternative would be to fake it.
    The map you use for creating water surface normals can be modified to use as caustics. Animating the material over time will produce a quasi similar effect.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #74895

    We are currently making a new demo with various water effects. Stay tuned!

    Chief 3D Verger | LinkedIn | Twitter

    #75054

    We are currently making a new demo with various water effects. Stay tuned!

    Cool! cant wait! i work on creating immersive ocean experiences atm.

    #75055

    Thanks for this, between your sips :) i could fake it, would not be a problem, maybe, i just think this was a properly cool effect.

    Well since I am chillin with a drink in my hand and nobody has responded I thought I would drop a line or two.

    It’s a great demo of webgl/threejs.

    Can you do this in Verge3d to the same level of interactivity and quality – sure you just need to know JS and threeJS and understand the principals to the level the author of the demo knows and you are set.

    Alternatively you can hire a dev that has that skill set but it will be expensive.

    A inexpensive alternative would be to fake it.
    The map you use for creating water surface normals can be modified to use as caustics. Animating the material over time will produce a quasi similar effect.

Viewing 5 posts - 1 through 5 (of 5 total)
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