We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

VR Tutorial for Meta Quest 3 Setup

Home Forums General Questions VR Tutorial for Meta Quest 3 Setup

Viewing 4 posts - 31 through 34 (of 34 total)
  • Author
    Posts
  • #70398
    tomtm
    Participant

    Mst of the time I have 90 fps

    What resolution per eye? EB W and EB H values in OVR Metrics Tool.

    Did you make the changes?

    Yes, I reworked and optimized the original demo.

    Also you can test FPS in the original demo with VR mode added.
    Use this link https://v3d.net/k94 (not from the Asset Store)

    EW B / EW H
    1680 x 1760 show’s in the tool.

    What is the trick with the collison, that the camera goes up the stairs?
    Is there a addition in the raytrace puzzles?

    #70403
    kdv
    Participant

    Did you test this https://v3d.net/k94? What FPS it shows?

    1680 x 1760 show’s in the tool.

    That’s too low resolution. It gives you blurry experience in VR. You should test with at least 2064 x 2208. Actually, for the best, monitor-like picture, the resolution should be 2700 x 2700 for Quest 2 and 3000 x 3000 for Quest 3.

    What is the trick with the collison, that the camera goes up the stairs?
    Is there a addition in the raytrace puzzles?

    Read this topic to the end

    VR Controller Navigation (Quest 2)

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70422
    tomtm
    Participant

    Did you test this https://v3d.net/k94? What FPS it shows?

    1680 x 1760 show’s in the tool.

    That’s too low resolution. It gives you blurry experience in VR. You should test with at least 2064 x 2208. Actually, for the best, monitor-like picture, the resolution should be 2700 x 2700 for Quest 2 and 3000 x 3000 for Quest 3.

    What is the trick with the collison, that the camera goes up the stairs?
    Is there a addition in the raytrace puzzles?

    Read this topic to the end

    VR Controller Navigation (Quest 2)

    <iframe class=”wp-embedded-content” sandbox=”allow-scripts” security=”restricted” style=”position: absolute; clip: rect(1px, 1px, 1px, 1px);” title=”“VR Controller Navigation (Quest 2)” — Soft8Soft” src=”https://www.soft8soft.com/topic/vr-controller-navigation-quest-2/embed/#?secret=SXmV0tDZ93#?secret=oXaqu4KgOj&#8221; data-secret=”oXaqu4KgOj” width=”600″ height=”338″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”></iframe>

    Where could I change the resolution?
    The specs for MQ 3 is 2064 x 2208 pixels per eye.

    #75842
    kdv
    Participant

    Mst of the time I have 90 fps, biggest dip is at 79 fps.

    That’s the power of optimization B-) If you compare with the original demo from the App Store with the VR mode added https://v3d.net/k94 (use only this link, not from the App Store), you will see a little degradation in perfomance. Just three times less FPS. Even Quest 3 is too weak for it.

    Where could I change the resolution?

    Quest Games Optimizer + OVR Metrics Tool to control the result.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 4 posts - 31 through 34 (of 34 total)
  • You must be logged in to reply to this topic.