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VR Tutorial for Meta Quest 3 Setup

Home Forums General Questions VR Tutorial for Meta Quest 3 Setup

Viewing 15 posts - 1 through 15 (of 34 total)
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  • #69863
    tomtm
    Participant

    Hi
    I’m new to this Forum and to Verge3d, which looks amazing.
    Is there a good resource to setting up a verge3d project for Meta Quest 3?
    Step by step like the tutorials for the furniture configurator?

    Thanks
    Tom

    #69877
    kdv
    Participant

    Step by step like the tutorials for the furniture configurator?

    Not for now.

    Look trough puzzles of these demos
    https://cdn.soft8soft.com/demo/blender/virtual_reality/virtual_reality.html
    https://cdn.soft8soft.com/demo/blender/snowballs_vr/snowballs_vr.html

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69879
    tomtm
    Participant

    Hi Kdv

    True, this is a good point to adapt some ideas.
    Thank’s a lot.

    Tom

    #69969
    tomtm
    Participant

    Hi
    With Meta Quest 3 I can easy use the VR-Reality sampler with the fruits, I also can
    build my own room and move around.

    In my scene, I can’t select objects and move them to an other place with the controller.
    I took some puzzles from the VR sample and changed some parameters, but it won’t work.

    May have someone a basic puzzle for that?
    Let’s say, take a cube and move it to another placce and release.

    Thanks
    Tom

    #69970
    kdv
    Participant

    a basic puzzle for that?

    See puzzles with more attention…

    Attachments:
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    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69973
    tomtm
    Participant

    a basic puzzle for that?

    See puzzle with more attention…

    Hi,
    I made 2 Screenshots. 01 is from the VR-Reality Sample and there are some more
    puzzles to drag in, i.e. the puzzle get_fruit_with….
    This puzzle isn’t existent in my own project. Where is this generated ?

    edit: aah I see where ;-)

    • This reply was modified 9 months, 3 weeks ago by tomtm.
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    #70279
    tomtm
    Participant

    With VR I get cool test results with the Meta Quest 3.
    Is there someone who could run an AR Sample in Meta Quest 3 Headset?

    The AR-Sample isnßt working and I am not sure why.

    Thanks Tom

    #70281
    kdv
    Participant

    AR in a VR headset? :scratch:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70282
    tomtm
    Participant

    AR in a VR headset? :scratch:

    Yes. Quest3 can do AR/ Mixed Reality :-)

    #70284
    kdv
    Participant

    Hmmm… Indeed, Meta Quest 2/3 can work with AR apps. Tested on the AR demo. It’s just working with no additional actions.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70289
    tomtm
    Participant

    Hmmm… Indeed, Meta Quest 2/3 can work with AR apps. Tested on the AR demo. It’s just working with no additional actions.

    Did you check with Meta Quest 3?
    The only thing I see is the blue “Walk Around” Message.
    Did you see this character?

    Tom

    #70290
    kdv
    Participant

    I tested on Quest 2. And yes, I can see the Farmer model and place it on the floor.

    The only thing I see is the blue “Walk Around” Message.

    Try in other rooms with different floors. Your camera can’t detect the floor surface.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70291
    tomtm
    Participant

    I tested on Quest 2. And yes, I can see the Farmer model and place it on the floor.

    The only thing I see is the blue “Walk Around” Message.

    Try in other rooms with different floors. Your camera can’t detect the floor surface.

    Hmm, it can detect the floor without any problems, but I can’t see the farmer.
    There is also just one controller active.
    All other VR samples work with the headset without any problems.

    Maybe someone could test on Meta Quest 3?

    Thanks Tom

    #70292
    kdv
    Participant

    it can detect the floor without any problems

    If blue “Move around” doesn’t disappear you can’t. It’s hidden right after the floor surface is detected.

    There is also just one controller active.

    Actually, two. Your head to move the cursor and the left controller to click.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70300
    tomtm
    Participant

    ok, it’s strange, because the walk around button is also “too close” in the headset.
    Maybe there is something different in the Meta 3 headset.

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