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VR setup after update

Home Forums General Questions VR setup after update

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  • #39253
    ocularvr
    Customer

    Hi, I updated to 3.6.1 and all of my VR projects do not run anymore. I rolled back to 3.6 and everything is as was – working. It would be so nice if we could have an update on VR and how to use it in 3.6.1
    Can we use Physics with VR?
    Do we still select Legacy VR when making a new project?
    How has the VR session changed in the Puzzles?
    Thank you and please forgive my impatience.

    #39283

    Hi,

    we did not make any significant changes in 3.6.1 (compared to 3.6.0 or even 3.5.0) in our VR subsystem. So, your puzzles should work exactly as before! If they don’t, please make sure:

    1) You really updated Verge3D. Check the browser console, it should output “Verge3D 3.6.1 for Blender (License, WebGL 2.0)”.

    2) Make sure, you have no errors printed in the console (when running puzzles editor or your application).

    3) Try running some VR-capable app which is known to work, say Industrial Robot.

    If you still experience the issue, please provide us with your actual application or better some basic example which fails. This way we can investigate what’s wrong with your puzzles and resolve your issue much faster.

    Please be patient! We’re here to help you :bye:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #39303
    ocularvr
    Customer

    Thank you for the response, much appreciated.
    Regarding the change, yes I can confirm that Puzzles that were VR based in 3.6.0 do not run correctly in 3.6.1
    An example is attached. When this is run on 3.6.1, Firefox/Edge/Chrome all hang in VR. I am using Oculus Quest 2.

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