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VR scene related basic query

Home Forums General Questions VR scene related basic query

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  • #69513
    visualizer
    Customer

    I am wondering incase of both the examples of VR viz. Firstperson Camera & Virtual Reality,
    none of the scenes have puzzles mentioning physic or gravity, how camera is turned in walk mode and not the regular orbit mode?

    Secondly, Where is the exact mentioning of the collision plane (collision object) is mentioned? How verge file after publishing treats specific object as collision? Say a floor plane for example.

    #69514
    kdv
    Participant

    how camera is turned in walk mode and not the regular orbit mode?

    Where is the exact mentioning of the collision plane

    In Blender, the scene’s camera settings.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69517
    visualizer
    Customer

    Hi
    Yes got it.
    initially I was confused with those .ktx2 files.

    #69518
    kdv
    Participant

    initially I was confused with those .ktx2 files.

    Why? That’s just compressed images. They have no any concern to the camera’s settings.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69519
    visualizer
    Customer

    you are correct.
    it was my confusion.

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