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VR on Quest 3 standalone?

Home Forums General Questions VR on Quest 3 standalone?

Viewing 15 posts - 1 through 15 (of 15 total)
  • Author
    Posts
  • #78793
    vklein
    Customer

    How do I get a Verge3D VR website to run in VR inside the Meta Quest 3 browser? With the Quest 3 running standalone without a PC?
    How to get the “Virtual Reality” demo project to run in VR on Meta Quest 3?
    It’s starting as windowed, it recognizes the thumbstick for movement, but the controller are in mouse emulation mode, and everything is 2D inside the window.
    I have huge use cases for this. Also passthrough would be awesome.

    #78795
    kdv
    Participant

    How to get the “Virtual Reality” demo project to run in VR on Meta Quest 3?

    just open it in the Meta Quest browser and click on Enter VR

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78841
    visualizer
    Customer

    Pass through is a Quest3 feature which allows you to seamlessly dissolve the VR effect as you are nearing to the virtual boundary.

    #78894
    vklein
    Customer

    Yes, very funny. If that button would be there like on my desktop browser with Quest attached per link I would press it.

    #78895
    vklein
    Customer

    That’s not right. It’s much more that that. You would know if you once picked up a Quest 3/pro and used it more than 5 minutes.

    #78897
    kdv
    Participant

    once again:

    open it in the Meta Quest browser

    How to get the “Virtual Reality” demo project to run in VR on Meta Quest 3?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78898
    vklein
    Customer

    Developers? Please? There is no Enter VR button with your newest “Virtual Reality” demo project native on a Meta Quest 3 browser. Firmware v71 on the Q3.

    #78899
    vklein
    Customer

    I am not kidding, there is no “Enter VR” button on my Quest, newest Update, with the Verge3D demo.

    #78900
    vklein
    Customer

    Ok, directly from the store, it shows a Enter Vr button. Didn’t show up when started from the projects. But after clicking and accepting inputs does not work, and transparencies /AO are broken. AO pass? superimposed over the floor, chair on the side have their transparency/Z inverted.

    • This reply was modified 1 month ago by vklein.
    #78902
    kdv
    Participant

    Not started from the projects.

    AR/VR modes won’t work from your local PC. they require HTTPS.

    inputs does not work, and transparencies /AO are broken.

    nothing serious ))) they just broke somehow that demo. I suppose there are some issues with v3d.js 4.8.0. a couple of months ago it was working fine.

    Check this demo https://v3d.net/14to. It should work properly.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78922

    We’ll take a look :scratch:

    Chief 3D Verger | LinkedIn | Twitter

    #78933
    visualizer
    Customer

    me too updated my quest3 to v71 but didn’t really notice anything much.
    I am yet to test this example on it.

    #78970
    vklein
    Customer

    Thanks for the working example. It’s not some problems with the Quest or the v71 update. The actual Ver3D Virtual Reality demo has graphics errors. Your demo is working and looking fine. Must be a version prior to the one which started the problems with.
    Let’s hope they can fix the problems soon, I have a customer in need of a mobile VR web solution.

    #79001

    @vklein

    It appears that order-independent transparency that we enabled for this scene causes this problem. You can disable it for the moment while we are working on a fix. Sorry for the troubles.

    Chief 3D Verger | LinkedIn | Twitter

    #79002

    The issue has been fixed in the engine, and Virtual Reality demo updated in the Asset Store. Please download the demo again. Be sure to clear the cache in the web browser of the Quest headset. :bye:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 15 posts - 1 through 15 (of 15 total)
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