Hi all,
I’m using Verge3d v4.1.1 for Blender to create a WebXR app.
I’ve used puzzles to launch VR mode and have found it works perfectly with an Oculus Quest 2… but only when the app is uploaded to Verge3D Network. This takes a long time.
To speed up dev time, I’ve been looking to host my app locally from my computer. I’ve tried this in two ways: a) using the Verge3D App Manager using it’s local network functionality and b) running my own Apache webserver.
With both methods, whenever I connect my Quest to my local IP address, the app loads fine, but the “check VR Mode
” puzzle returns as VR Unavailable.
It’s odd that when hosted on Verge3D Network, VR works fine, but when hosted on my own server, VR breaks. Perhaps Verge servers have a dependency installed that I don’t?
If you have any insight I’d be very grateful.
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