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VR Mode: Default Camera

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  • #38192
    ocularvr
    Customer

    I have been following the user manual regarding the AR/VR demo and have made a VR mode in my puzzle as described here:

    https://www.soft8soft.com/docs/manual/en/puzzles/AR_VR.html

    I would like to keep my object at the origin and move the camera somewhere else.

    I have tried everything and the result is always the same, the camera goes to the origin. The only difference is the height, if you set “Standing” (enter VR mode) you are below the origin, if you select “Sitting” you are right on the origin.

    Any help would be greatly appreciated.

    Me: Blender 2.91/ Windows 10/ Oculus Quest / Friefox

    #38200
    ocularvr
    Customer

    To myself again :)
    So the way to set it up for me was:

    Puzzles:

    1. Enter VR Mode
    2. Parent Camera to Object (Object here is an invisible cube located where I want the camera)
    3. Snap Camera to Object
    4. I rotated the Cube by trial and error in Blender to get it to look at the Object of interest, Tried LOOK AT but didn’t work in my Puzzle.

    This worked for me, and I am on Firefox 85.0.1 so no need to fiddle with the WordPress plugin for this to work.

    Now what would be really good is to understand how to make VR controls, Oculus Quest is the platform. Any help or documentation would be greatly appreciated. What would be ideal is to understand how to make the controller joy sticks to bind to WSAD in one hand and rotation in the other hand.

    Another point, the lighting in VR Mode and Post Processing are completely different. If there are any pointers on how to make VR Mode lighting similar to the standard setup? By standard I men what we see when viewing on the desktop.

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