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Vertex colors vs Materials – do they affect render call or geometry buffers?

Home Forums Graphics / Blender Vertex colors vs Materials – do they affect render call or geometry buffers?

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #75698
    c4cc
    Participant

    Is there a difference between vertex colors and materials, especially in terms of appearances and if so, do they increase render calls/geometry buffers?

    #75718

    Hi c4cc,

    Using vertex colors instead of textures can save you video memory, make the app load faster, and improve performance somewhat. Check out this optimization advice for further details.

    Chief 3D Verger | LinkedIn | Twitter

    #75719
    c4cc
    Participant

    Hi c4cc,

    Using vertex colors instead of textures can save you video memory, make the app load faster, and improve performance somewhat. Check out this optimization advice for further details.

    I agree with this. But what about vertex colors vs materials? Which improves app performance, especially memory?

    • This reply was modified 1 day, 13 hours ago by c4cc.
    #75729

    There is always a “material” applied to the model surface. The question is that with vertex colors you can have this material as simple as possible and without textures. :good:

    Chief 3D Verger | LinkedIn | Twitter

    #75732
    c4cc
    Participant

    Thanks. On a separate note, what is the point of baking textures, if it doesn’t save video/browser memory? Any benefits of baking textures?

    • This reply was modified 12 hours, 7 minutes ago by c4cc.
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