Home › Forums › General Questions › Verge’s marching towards 5.0 higher expectations
- This topic has 7 replies, 4 voices, and was last updated 4 months, 2 weeks ago by tomtm.
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2024-06-22 at 6:13 am #75495visualizerCustomer
I feel while we are moving towards the version 5.0
probably considering the few exceptional value additions in Verge shall take it much higher level.
Mainly to focus on MR & XR industry grade application focus
Considering the Meta’s building blocks & MRUK
Considering UE 5.4 Vision OS for apple vision pro
Nvidia Omniverse can enable anyone to build the metaverse. Verge can look for its proper place holding in this field.
Setting up Verge’s strings to make compatibility with Haptic suit for future XRList can be big and expectations can be high. But still feel can be achieved !
2024-06-22 at 2:55 pm #75508xeonCustomerAlthough AR, MR and XR are nice. I think the number of V3D users that need want this are a smaller subset of the overall user base.
I believe V3D should continue its evolution of its core application bringing continual enhancements to webgl in general and not focus on a single market vertical other than allowing content creators to develop webgl apps.
V3D is a great tool. It has its specific and unique place for development. I think V3D does a good job of getting users into the basics of AR, VR, MR, but if you need to create device specific content there are other and better choices. The great thing about V3D is it’s a “Swiss army knife”….great tool and handy but not always the best tool.
I am not saying don’t create additional XR functionality…. I am saying focus on the core as XR is a small percentage of revenue for most V3D users and core functions could make things more profitable for V3D users in general.
If V3D focuses on its core…it will gain customers. Focusing on a smaller segment will cause users to find another tool and lost revenue for V3D.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-22 at 5:22 pm #75511saranjivacCustomerI agree with Xeon, I would love to see some features clients often need, such as:
– canvas integrated into the base app (I know there are some plugins out there).
– easier Shopify integration (perhaps by installing a Verge3D Shopify app that would connect with Verge3D servers).2024-06-24 at 1:16 am #75533tomtmParticipantI share the same opinion as Visualizer. I hope for more features for WebXR projects. This topic will quickly gain importance with the increasing availability of AR/VR devices. No other framework allows for such fast and high-quality development for WebXR.
I haven’t been in this field for long, but the possibility of creating a 3D configurator for web use, along with a VR configurator for the showroom, is really cool, and I have several projects in the works regarding this.
V3D should certainly continue to develop its core area, but I see the whole WebXR aspect as very important.
No other workflow allows for creating such complex projects that work on almost any platform so quickly, in combination with Blender or other 3D apps.
2024-06-24 at 4:02 am #75534visualizerCustomerGrowth & Development is an endless process and also the law of nature !
Why Verge should limit its capabilities? Ultimately every successful software started as a micro project transformed into a giant one. Nothing wrong in it. See the example of Blender itself when it was started I first used it in 1999. Hahaha tiny ity bity software & today it is almost challenging established market leaders in film & creation industry.I agree to Tomtm & have the same vision expectation from V3D’s future.
Verge is such a fantastic tool and so far my several implementations in industry level projects have been successful. Besides it is also getting equipped with more & more features.
My honest feeling is in fact just focusing WebGL based tiny content & creation tools set would be a very limited simple vision based approach. it’s like driving a Lamborghini with a bicycle speed.It wouldn’t have been even a expectation if there was no any sample of Web VR & AR in V3D’s set. But since it shows how easy & fast yet superior output capabilities V3D has, I believe is it is a business scaling factor for V3D also.
I am not saying don’t create additional XR functionality…. I am saying focus on the core as XR is a small percentage of revenue for most V3D users and core functions could make things more profitable for V3D users in general.
I agree your thoughts but what if in near future XR demand grows as expected or predicted for future businesses?
Right Xeon, Though most users of V3D working on product configurator or smaller projects, eventually AR/VR/MR/XR going to take over it. But in this forum I have rarely seen users exploring V3D’s capabilities in Industrial segment, Automation & Robotics, Virtual 3D plant layout, Production plant layouts, logistics OR high quality Automotive product representation with configurators, Virtual showrooms etc. etc.V3D’s best part is it is natively supporting Web based AR/VR etc. it is just a matter to take it to the next level of intuitive tool.
Anyways what are the words from Yuri & team on this, that is more important. Ultimately they are having their own strategic vision & roadmap.
2024-06-24 at 6:22 am #75539xeonCustomerAR/VR/MR/XR…all great… with the best tools for these experiences already available to anyone wanting to go down that road. Having watched the growth of these things since the early 1980s I can say….its has always had potential, but has yet even today to become main stream.
There are lots of unique use cases where the hardware and software are sold as a product to an end client as a solution but the volume is very low. VR Surgery is one such example, but the solution is in the $millions$. Manufacturing also has some specific use cases but the volumes are very low too. Boeing has been using Hololens for years and still has problems with their system. The infrastructure alone is $millions$.
Apples Vision Pro is having marketability problems, same with HoloLens and others that should have been able to make a large push. Good quality tech is still out of reach for the general public and the majority of public users still do not use it as a primary method of visualization. One day…maybe but serious technological hurdles have to still be met such that the cost of entry is affordable, its used as the primary visual tool by the public and does overcomes all the current issues that exist in current products.
We build AR/VR/XR/MR experiences and we dont use V3D for any of it. V3D is a great intro to the space and kinda fun to do it. But if you want to make money at it…and have the best experiences…you have to use other tools.. Products life Vuforia have ownership over so many patents and hold those patents tight so the cost to create something great comes with a very high price tag. But so does your ability to charge the client. Verge3D is a tool and a good one. Turning my best screwdriver into a jackhammer…makes no sense. I may need a jackhammer but I bought a screwdriver and a good one. When I need a jackhammer I will buy one. When I need good AR/VR/etc…. you use the right tool.
However if you are trying to create an AR/VR/MR/XR on a budget comparable building a website on WordPress…good luck, its just will not work for Enterprise class solutions or anyone trying to reach all a clients customers nor will have good OS / browser / device compatibility…ugh.
Anyway…like I said if they make features that are easy for them to do. Great. If not… I would not waste any time on it.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-24 at 4:37 pm #75546visualizerCustomerWe all have our own views & opinions. What you feel less important may be priceless for other users. While you call something “waste” others may call it as worth to “invest”
We can discuss this all day & night what matters is really V3D team’s roadmap & vision of development .
Since they gave this examples in the set they surely might be having some thought process on it. Instead we discuss / debate their views & thought processes are important.- This reply was modified 4 months, 3 weeks ago by visualizer.
2024-07-04 at 11:03 pm #75728tomtmParticipantI have only been working with real-time 3D for a few months, and thanks to Verge3D, I have already been able to implement some very cool solutions. When I compare the page suggestions from Meta regarding WebXR sites in the Meta browser to what I was able to accomplish with Verge3D after just a few weeks, I am very convinced of the Verge3D concept. I hope that future updates will include more very useful tools for VR/AR.
There might be more specialized software for this, but I am convinced that the relatively simple implementation of WebGL on the screen to create immersive experiences is a great feature of Verge3D. That’s why we chose this platform.
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